9 Airlock Designs For Your Colony! - Oxygen Not Included Tutorial_Guide - Automation Update

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Language: en

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hello everyone I'm cryptic Fox and today
00:00:03.320 00:00:03.330 we're looking at different airlock
00:00:04.309 00:00:04.319 mechanisms you can build it your bass
00:00:05.599 00:00:05.609 and oxygen not included
00:00:09.930 00:00:09.940 [Music]
00:00:15.790 00:00:15.800 whenever you're moving from your
00:00:17.570 00:00:17.580 starting biome into the other biomes
00:00:19.130 00:00:19.140 that surround it you have to contend
00:00:20.510 00:00:20.520 with certain gases that you may not
00:00:21.980 00:00:21.990 necessarily want in your base when you
00:00:23.630 00:00:23.640 move into the swamp biome for example
00:00:25.010 00:00:25.020 you might have polluted oxygen that has
00:00:26.420 00:00:26.430 germs in it that you don't want getting
00:00:27.830 00:00:27.840 into your colony or when you're moving
00:00:30.200 00:00:30.210 into some of the other biomes like the
00:00:31.370 00:00:31.380 purple biome for example you may not
00:00:32.840 00:00:32.850 want to contend with chlorine gases
00:00:34.430 00:00:34.440 natural gases or potentially hydrogen a
00:00:37.940 00:00:37.950 few other things when you want to try to
00:00:39.889 00:00:39.899 control the gas that's contained within
00:00:41.360 00:00:41.370 your base you have to end up closing it
00:00:42.799 00:00:42.809 off and then you want to control the
00:00:44.150 00:00:44.160 flow of gas in and out of your base as
00:00:45.740 00:00:45.750 much as possible in order to make it to
00:00:47.410 00:00:47.420 make it the most manageable situation in
00:00:50.300 00:00:50.310 order to do that there are a couple ways
00:00:51.410 00:00:51.420 you can you can set up a few different
00:00:52.819 00:00:52.829 airlocks to manage the gas it moves in
00:00:54.380 00:00:54.390 and out they do have a simple mechanized
00:00:57.170 00:00:57.180 airlock door however the challenge with
00:00:58.819 00:00:58.829 this is every time it opens the gases
00:01:00.350 00:01:00.360 move from one side of the other based on
00:01:02.120 00:01:02.130 the gas pressure so if you have higher
00:01:03.440 00:01:03.450 oxygen pressure inside the door opens
00:01:05.929 00:01:05.939 that oxygen pressure will move out into
00:01:07.760 00:01:07.770 the other biome but there's a chance
00:01:08.929 00:01:08.939 that some of the gas that's in there
00:01:09.950 00:01:09.960 could still slip in at the lower portion
00:01:11.539 00:01:11.549 of the tile this is less than ideal if
00:01:14.270 00:01:14.280 you're really trying to manage some of
00:01:15.530 00:01:15.540 the things like germs or any other gases
00:01:18.920 00:01:18.930 that might be out there that you don't
00:01:19.880 00:01:19.890 want it went in there so there are a
00:01:22.399 00:01:22.409 couple different mechanisms you can use
00:01:23.690 00:01:23.700 to create the simple little airlock so
00:01:25.219 00:01:25.229 we'll look at a few of them some of them
00:01:26.420 00:01:26.430 are actually very simple and probably
00:01:28.490 00:01:28.500 other way that you don't want to go
00:01:29.359 00:01:29.369 because they don't require any moving
00:01:30.680 00:01:30.690 parts they're ultimately really simple
00:01:32.840 00:01:32.850 to setup and then they're just constant
00:01:34.310 00:01:34.320 maintained but then we also have a few
00:01:37.370 00:01:37.380 other mechanical ones that are available
00:01:38.539 00:01:38.549 to us now specifically now that the
00:01:40.640 00:01:40.650 automation update is out and they're
00:01:42.679 00:01:42.689 really but it's more for fun but let's
00:01:43.940 00:01:43.950 take a look and see what we have for
00:01:44.929 00:01:44.939 different options I'm gonna be working a
00:01:48.350 00:01:48.360 debug mode for speed and simplicity but
00:01:50.090 00:01:50.100 everything that we do here can be built
00:01:51.380 00:01:51.390 ultimately in your game I do try to
00:01:53.120 00:01:53.130 focus on things that could be built
00:01:54.230 00:01:54.240 specifically in the game as opposed to
00:01:55.580 00:01:55.590 just purely theoretical items suppose
00:01:58.190 00:01:58.200 you have a barrier with a mechanized
00:01:59.300 00:01:59.310 airlock in it that separates a roomful
00:02:01.039 00:02:01.049 of chlorine gas under your roof love
00:02:02.359 00:02:02.369 oxygen it's part of your base
00:02:03.710 00:02:03.720 if you send one of your duplicates into
00:02:05.539 00:02:05.549 the other space out of the oxygen room
00:02:07.460 00:02:07.470 and into the chlorine room there's a
00:02:09.440 00:02:09.450 very small amount of gas that can pass
00:02:10.729 00:02:10.739 through with them in this case there's
00:02:12.050 00:02:12.060 just a very small pocket of oxygen that
00:02:13.580 00:02:13.590 passed from the one side of the door to
00:02:14.780 00:02:14.790 the other depending how often you cross
00:02:16.819 00:02:16.829 that barrier each time the door opens
00:02:18.589 00:02:18.599 there's a chance that the gasses can
00:02:19.970 00:02:19.980 move from one side to the other in this
00:02:21.259 00:02:21.269 case it's oxygen moving back and forth
00:02:23.030 00:02:23.040 but the chlorine could also move into
00:02:24.440 00:02:24.450 your colony as well and it's not
00:02:26.150 00:02:26.160 necessarily an ideal
00:02:27.440 00:02:27.450 tuition consequently just having a
00:02:30.350 00:02:30.360 simple mechanized airlock doesn't really
00:02:31.880 00:02:31.890 do the the best job of sealing off the
00:02:33.830 00:02:33.840 gases for you you can't make this
00:02:35.600 00:02:35.610 airlock more complex by building in a
00:02:38.570 00:02:38.580 couple of additional doors in order to
00:02:40.190 00:02:40.200 limit the risk of the gases passing
00:02:41.839 00:02:41.849 through this is fairly straightforward
00:02:43.820 00:02:43.830 and easy to do you can do it with
00:02:46.190 00:02:46.200 multiple doors in a row but the best way
00:02:47.870 00:02:47.880 to do it is by putting horizontal doors
00:02:49.580 00:02:49.590 in the middle because what will happen
00:02:50.930 00:02:50.940 is they'll those doors will open and
00:02:52.550 00:02:52.560 close simultaneously instead of
00:02:54.050 00:02:54.060 separately and normally when you open
00:02:56.509 00:02:56.519 and close them in sequence there's a
00:02:58.580 00:02:58.590 chance of feeding additional gases
00:02:59.960 00:02:59.970 through where this way gases are getting
00:03:02.210 00:03:02.220 to make it into the middle of the
00:03:03.380 00:03:03.390 doorway well ideally be destroyed by the
00:03:05.690 00:03:05.700 closing of the two doors that are
00:03:06.920 00:03:06.930 horizontal so this this is a fairly
00:03:09.890 00:03:09.900 simple airlock that you make once you've
00:03:11.660 00:03:11.670 researched your mechanized doors isn't
00:03:14.630 00:03:14.640 maybe not the most elegant door lock and
00:03:16.520 00:03:16.530 it does have a chance still of letting
00:03:17.780 00:03:17.790 some of the gases through with your
00:03:18.949 00:03:18.959 duplicate as they're running through the
00:03:20.030 00:03:20.040 space however generally it does an okay
00:03:22.520 00:03:22.530 job if you'd like to do something other
00:03:24.620 00:03:24.630 than the mechanized airlock doors and
00:03:26.059 00:03:26.069 something that's a little bit more
00:03:26.780 00:03:26.790 permanent doesn't moving parts that sort
00:03:28.460 00:03:28.470 of thing you can't build a water lock in
00:03:30.140 00:03:30.150 your base it will seal off the two
00:03:31.370 00:03:31.380 different areas you do this by building
00:03:33.770 00:03:33.780 a section of tile from above that
00:03:35.960 00:03:35.970 extends down to spaces and sections from
00:03:39.740 00:03:39.750 the floor that extend down to spaces and
00:03:41.629 00:03:41.639 then you simply have to add liquid into
00:03:43.250 00:03:43.260 this into this area it will create a
00:03:44.629 00:03:44.639 seal for you the water that's in this
00:03:46.580 00:03:46.590 lower area it's when it gets to the
00:03:48.080 00:03:48.090 right height it will ultimately adhere
00:03:49.610 00:03:49.620 to this tile section that's up here you
00:03:52.160 00:03:52.170 can do this in two different ways if you
00:03:54.140 00:03:54.150 go into your plumbing you can use a
00:03:55.129 00:03:55.139 bottle empty here and place it however
00:03:57.140 00:03:57.150 this check this is a little bit more
00:03:58.280 00:03:58.290 challenging simply because of the space
00:03:59.539 00:03:59.549 constraints but you can put it right in
00:04:01.759 00:04:01.769 the space itself and once it's it here
00:04:03.710 00:04:03.720 you have to simply add bottles of water
00:04:06.379 00:04:06.389 to the top of it and as it drains it
00:04:07.789 00:04:07.799 will fill up to the point where it will
00:04:08.840 00:04:08.850 ultimately connect alternatively you can
00:04:11.599 00:04:11.609 run in plumbing and inside the space
00:04:13.699 00:04:13.709 here simply place your liquid vent
00:04:17.120 00:04:17.130 so that you can pump water into the
00:04:18.860 00:04:18.870 space and we'll fill it up to the right
00:04:20.120 00:04:20.130 height and then you'll be finished
00:04:22.000 00:04:22.010 regardless of the option that you choose
00:04:23.600 00:04:23.610 though what you're looking for is the
00:04:24.890 00:04:24.900 water to adhere to this Center block so
00:04:26.540 00:04:26.550 that you create a seal that that blocks
00:04:28.280 00:04:28.290 the gasses on both sides this is
00:04:30.440 00:04:30.450 basically a perfect seal your duplicates
00:04:32.120 00:04:32.130 won't seal the water that's in here with
00:04:33.530 00:04:33.540 the update that included the pitcher
00:04:34.700 00:04:34.710 pump so they no longer just gather water
00:04:36.140 00:04:36.150 from random locations and they can pass
00:04:38.540 00:04:38.550 through without here without any
00:04:39.890 00:04:39.900 difficulty the one downside to using
00:04:42.110 00:04:42.120 this particular walk is that when they
00:04:43.730 00:04:43.740 when they pass through it then I'm gonna
00:04:46.010 00:04:46.020 get debuff called sopping wet and
00:04:49.130 00:04:49.140 unfortunately this this has a negative
00:04:50.780 00:04:50.790 impact on their stress it's not a huge
00:04:53.270 00:04:53.280 concern to you then this want locks to
00:04:55.460 00:04:55.470 ultimately works very very well however
00:04:57.230 00:04:57.240 it may not ultimately be the best choice
00:04:58.550 00:04:58.560 simply because your duplicates are
00:05:00.110 00:05:00.120 getting ultimately you're gonna get very
00:05:01.250 00:05:01.260 wet over and over again as they pass
00:05:02.480 00:05:02.490 through it you can also make a more
00:05:03.980 00:05:03.990 compact version of the same air lock by
00:05:05.510 00:05:05.520 using one tile high on the bottoms and
00:05:07.250 00:05:07.260 then making the same water connection in
00:05:08.780 00:05:08.790 the middle this is accomplished in the
00:05:10.520 00:05:10.530 same way by pumping water into this
00:05:12.110 00:05:12.120 space here in the middle it's a little
00:05:13.340 00:05:13.350 bit harder to accomplish we using the
00:05:15.110 00:05:15.120 bottle emptier because you'd have to
00:05:16.670 00:05:16.680 build up some additional sides so for
00:05:18.140 00:05:18.150 example you could build up sides like
00:05:20.210 00:05:20.220 this and that would allow you to easily
00:05:21.710 00:05:21.720 pump the water in there however if
00:05:23.990 00:05:24.000 you're looking to just build something
00:05:25.130 00:05:25.140 that that's very compact and in this way
00:05:27.590 00:05:27.600 you could do the same thing using using
00:05:30.560 00:05:30.570 the liquid vent and the piping basically
00:05:32.900 00:05:32.910 what you're doing is pumping water into
00:05:34.220 00:05:34.230 this space until the column water builds
00:05:35.840 00:05:35.850 up high enough that it adheres to this
00:05:37.100 00:05:37.110 top tile you may get some overflow over
00:05:39.260 00:05:39.270 the sides but once you clean that up
00:05:40.580 00:05:40.590 this this uh this water lock will work
00:05:42.980 00:05:42.990 exactly the same way as the original one
00:05:45.460 00:05:45.470 it's just a little bit more compact so
00:05:48.050 00:05:48.060 it takes up a little bit less space in
00:05:49.280 00:05:49.290 your colony now it does have the same
00:05:51.800 00:05:51.810 negative negative impact to your
00:05:53.630 00:05:53.640 duplicants though when they run through
00:05:55.340 00:05:55.350 there they're going to get the sopping
00:05:56.660 00:05:56.670 wet debuff another airlock you could
00:05:59.120 00:05:59.130 make is one that takes advantage of the
00:06:00.410 00:06:00.420 fact that gases and liquids won't try to
00:06:02.480 00:06:02.490 inhabit the same tile so if you have
00:06:04.370 00:06:04.380 even the smallest amount of a substance
00:06:05.660 00:06:05.670 in a tile nothing else will trying to
00:06:07.550 00:06:07.560 move into it if you build a simple
00:06:10.190 00:06:10.200 little u-shaped lock mechanism like this
00:06:12.380 00:06:12.390 where the duplicate can move up and down
00:06:14.030 00:06:14.040 freely and place a bottle empty here at
00:06:16.250 00:06:16.260 the top and you just have to empty a
00:06:17.390 00:06:17.400 small small amount of water into this
00:06:19.340 00:06:19.350 space in order to create the very
00:06:20.660 00:06:20.670 smallest amount that's contained in this
00:06:22.400 00:06:22.410 in this little corner here and this so
00:06:24.230 00:06:24.240 it's commonly called the corner lock so
00:06:25.610 00:06:25.620 if we have this in place we sent it for
00:06:27.560 00:06:27.570 water and then we set this to enable
00:06:29.360 00:06:29.370 Auto bottling
00:06:30.800 00:06:30.810 the typical going gather water from the
00:06:32.450 00:06:32.460 pitcher problem they'll bring it over
00:06:33.740 00:06:33.750 the bottle emptier and you only need to
00:06:35.210 00:06:35.220 put a tiny amount of water in this lower
00:06:36.560 00:06:36.570 corner once you have that in place if
00:06:39.980 00:06:39.990 you just sent the elemental filter to
00:06:41.180 00:06:41.190 remove that then you can mop up the
00:06:43.490 00:06:43.500 remainder that's down here and that
00:06:46.970 00:06:46.980 leaves you with the with a little corner
00:06:48.410 00:06:48.420 section here that has water in it it
00:06:50.000 00:06:50.010 will stop any gases from passing through
00:06:51.650 00:06:51.660 so if we have oxygen on one side and
00:06:53.990 00:06:54.000 chlorine gas on the other you can see we
00:06:55.460 00:06:55.470 even though we have two kilograms worth
00:06:56.780 00:06:56.790 of chlorine gas over here and it passes
00:06:58.370 00:06:58.380 all the way down to where this little
00:06:59.570 00:06:59.580 section of water is no the chlorine gas
00:07:01.460 00:07:01.470 is getting into the end of the space on
00:07:03.080 00:07:03.090 the other side and that's simply because
00:07:05.690 00:07:05.700 this tiny little vacuum that's
00:07:07.010 00:07:07.020 ultimately created by the water that's
00:07:08.540 00:07:08.550 in this space and doesn't allow to pass
00:07:09.920 00:07:09.930 through so our carbon dioxide that the
00:07:11.570 00:07:11.580 duplicates exhaling is actually
00:07:12.740 00:07:12.750 gathering just above this water but
00:07:14.510 00:07:14.520 everything below here is all chlorine
00:07:16.370 00:07:16.380 gas now the benefit of using a corner
00:07:18.920 00:07:18.930 lock like this is that when you send
00:07:20.240 00:07:20.250 your duplicate through that little
00:07:21.320 00:07:21.330 corner section they don't get the
00:07:24.080 00:07:24.090 sopping wet debuff instead they get
00:07:25.460 00:07:25.470 soggy feet which has a slightly less
00:07:27.880 00:07:27.890 slightly less impact to their stress
00:07:30.170 00:07:30.180 level while still accomplishing the same
00:07:33.200 00:07:33.210 task and using the bare minimum amount
00:07:35.150 00:07:35.160 of water
00:07:36.700 00:07:36.710 another simple lock that you can create
00:07:38.870 00:07:38.880 is one that actually just uses the shape
00:07:40.370 00:07:40.380 of the floor and the track and capture
00:07:41.570 00:07:41.580 of gasses in order to prevent gases from
00:07:43.370 00:07:43.380 moving from one area into another so
00:07:45.920 00:07:45.930 when you have carbon dioxide trapped in
00:07:48.980 00:07:48.990 as lower well just just by virtue of
00:07:50.719 00:07:50.729 letting the carbon dioxide that's in
00:07:51.950 00:07:51.960 your colony filter down into this space
00:07:53.990 00:07:54.000 the carbon dioxide is always seeking the
00:07:56.120 00:07:56.130 lowest point so it'll trap itself in
00:07:57.740 00:07:57.750 this lower portion of the well and not
00:07:59.960 00:07:59.970 not allow it to move upwards the
00:08:02.030 00:08:02.040 chlorine tends to separate in higher
00:08:03.290 00:08:03.300 layers than carbon dioxide does so it
00:08:05.120 00:08:05.130 doesn't try to force the carbon dioxide
00:08:06.440 00:08:06.450 out of the way so consequently you can
00:08:08.510 00:08:08.520 trap oxygen and chlorine and chlorine
00:08:10.400 00:08:10.410 gases separately with a little bit of
00:08:12.320 00:08:12.330 carbon dioxide in between and this is
00:08:14.420 00:08:14.430 enough to keep the gases with one space
00:08:16.040 00:08:16.050 to the other your duplicate could pass
00:08:17.719 00:08:17.729 through freely there's no open doors to
00:08:19.909 00:08:19.919 open or closed and there's no negative
00:08:21.710 00:08:21.720 negative status effects that come from
00:08:23.510 00:08:23.520 using this type of a lock if you're
00:08:26.240 00:08:26.250 further in your game and you have access
00:08:27.350 00:08:27.360 to plastics you could also make a door
00:08:29.120 00:08:29.130 of naphtha that allows your duplicates
00:08:30.530 00:08:30.540 to walk through but doesn't have to be
00:08:31.820 00:08:31.830 opened
00:08:32.649 00:08:32.659 melting down plastics will give you the
00:08:34.579 00:08:34.589 liquid naphtha and you can place that
00:08:35.870 00:08:35.880 into any kind of little storage area now
00:08:38.029 00:08:38.039 you might have to pump it there using a
00:08:39.469 00:08:39.479 liquid pump or maybe you just melt it in
00:08:41.000 00:08:41.010 place and it's in and
00:08:42.279 00:08:42.289 you have it in the right location
00:08:43.360 00:08:43.370 somebody add a picture pump to it so
00:08:45.220 00:08:45.230 that your duplicates can access it then
00:08:48.129 00:08:48.139 you can take a bottle emptier and place
00:08:49.540 00:08:49.550 it where you want the door to be located
00:08:53.220 00:08:53.230 set your pump to work with naphtha once
00:08:57.879 00:08:57.889 you have your bottle empty or set
00:08:59.110 00:08:59.120 specifically for naphtha then just click
00:09:00.639 00:09:00.649 on enable Auto bottling and your
00:09:02.710 00:09:02.720 duplicates will go and gather the
00:09:03.879 00:09:03.889 naphtha from the the reservoir so bring
00:09:06.460 00:09:06.470 it over to your bottle empty air and
00:09:08.019 00:09:08.029 they'll start to empty it now it's gonna
00:09:09.129 00:09:09.139 take a little bit for this to build up
00:09:10.689 00:09:10.699 however naphtha that has a very strange
00:09:12.460 00:09:12.470 liquid property and then it will make a
00:09:13.960 00:09:13.970 stackable column so simply by pumping
00:09:16.509 00:09:16.519 the naphtha into this one location when
00:09:18.069 00:09:18.079 you get enough of it built up the
00:09:20.620 00:09:20.630 naphtha will rise up and seal off the
00:09:22.059 00:09:22.069 opening and create a liquid door you're
00:09:24.670 00:09:24.680 generally gonna need to empty a little
00:09:27.100 00:09:27.110 more than 700 kilograms worth of naphtha
00:09:29.110 00:09:29.120 end of the sink into the space before
00:09:30.280 00:09:30.290 will ultimately be all finished once
00:09:33.309 00:09:33.319 then after bridge is the gap you can
00:09:34.629 00:09:34.639 simply deconstruct the bottle emptier
00:09:37.449 00:09:37.459 and you'll have your simple door now
00:09:39.639 00:09:39.649 your duplicate can pass through this
00:09:40.840 00:09:40.850 liquid door into the other space and it
00:09:42.430 00:09:42.440 doesn't slow them down at all it does
00:09:43.689 00:09:43.699 however still give them the sopping wet
00:09:45.160 00:09:45.170 debuff so again not ideal however it's a
00:09:47.889 00:09:47.899 simple way to create a door that doesn't
00:09:49.210 00:09:49.220 have any anything that slowed down their
00:09:50.710 00:09:50.720 progress those are some of the simplest
00:09:53.230 00:09:53.240 interlock systems you can create and
00:09:54.730 00:09:54.740 they're ultimately the ones you're
00:09:55.569 00:09:55.579 probably going to use most of the time
00:09:56.860 00:09:56.870 because once they're set up they're
00:09:58.240 00:09:58.250 ready to go and there's no additional
00:09:59.530 00:09:59.540 effort involved in doing them however
00:10:01.449 00:10:01.459 with the automation update that came out
00:10:03.189 00:10:03.199 there are some automation methods you
00:10:04.930 00:10:04.940 use to create some interesting little
00:10:06.040 00:10:06.050 air locks as well these air locks I
00:10:08.439 00:10:08.449 don't think are as good as those really
00:10:10.120 00:10:10.130 basic ones because those basic ones
00:10:11.620 00:10:11.630 provide a perfect seal and they require
00:10:13.389 00:10:13.399 no maintenance whereas some of the
00:10:15.790 00:10:15.800 automation ones although they look
00:10:17.199 00:10:17.209 really interesting and there's some cool
00:10:18.340 00:10:18.350 stuff you can do with them they
00:10:19.269 00:10:19.279 ultimately have their own little
00:10:20.439 00:10:20.449 downfalls as well let start with a very
00:10:22.629 00:10:22.639 simple one first of all again we're
00:10:24.699 00:10:24.709 gonna assume there's gonna be two
00:10:25.660 00:10:25.670 different gases oxygen on one side and
00:10:27.550 00:10:27.560 mate will use chlorine on the other side
00:10:29.319 00:10:29.329 just for the purpose of example but it
00:10:30.850 00:10:30.860 could be polluted oxygen or anything
00:10:32.139 00:10:32.149 anything else of that sort
00:10:33.320 00:10:33.330 00:10:36.820 00:10:36.830 if we said double doors on either side
00:10:39.080 00:10:39.090 with a gap of three three spaces in
00:10:41.510 00:10:41.520 between and then inside the space we're
00:10:43.700 00:10:43.710 gonna want to put a gas pump and from
00:10:45.770 00:10:45.780 our automation menu we're gonna place an
00:10:48.620 00:10:48.630 Atmos sensor the Atma sensor allow us to
00:10:51.620 00:10:51.630 talk to everything up to the point of a
00:10:53.450 00:10:53.460 vacuum inside of this gap that's in the
00:10:55.130 00:10:55.140 middle and if we want to try to prevent
00:10:56.660 00:10:56.670 gases from moving from one side to the
00:10:58.280 00:10:58.290 other ideally we can create a vacuum in
00:11:00.080 00:11:00.090 this middle space so that any gases that
00:11:01.790 00:11:01.800 happen to enter through one of the doors
00:11:03.460 00:11:03.470 will want to gather in the center area
00:11:05.870 00:11:05.880 because it's the lowest point of lowest
00:11:08.120 00:11:08.130 point of gas pressure so assume this is
00:11:11.270 00:11:11.280 the airlock that your duplicates are
00:11:12.560 00:11:12.570 gonna be passing through in order to use
00:11:15.110 00:11:15.120 the automation we were a few things
00:11:16.820 00:11:16.830 we're gonna want to set up your Atmos
00:11:18.740 00:11:18.750 sensor we want connected to the gas pump
00:11:20.150 00:11:20.160 so that when it gets to a certain gas
00:11:21.800 00:11:21.810 pressure it's going to turn the gas pump
00:11:23.270 00:11:23.280 on and when when it's above that certain
00:11:25.130 00:11:25.140 point is gonna turn it off ultimately
00:11:28.460 00:11:28.470 what we want to do is set it to zero
00:11:29.690 00:11:29.700 gram so if it's if it's anything that's
00:11:31.370 00:11:31.380 above zero grams you will turn the gas
00:11:33.710 00:11:33.720 pump on if it's above zero grams that we
00:11:36.050 00:11:36.060 also want to lock the doors so the
00:11:38.090 00:11:38.100 duplicate doesn't come in or out so we
00:11:40.130 00:11:40.140 can make sure that we're creating that
00:11:41.210 00:11:41.220 seal in between in order to do this
00:11:43.700 00:11:43.710 we're gonna set a not gate in place the
00:11:46.700 00:11:46.710 not gate we're gonna we're gonna connect
00:11:48.020 00:11:48.030 to the two inner doors inside of our
00:11:49.700 00:11:49.710 little airlock so what will happen is
00:11:51.260 00:11:51.270 that if the conditions are not met for
00:11:52.610 00:11:52.620 the ATLA sensor then it's gonna lock the
00:11:54.980 00:11:54.990 two inner doors so the pump can go to
00:11:56.450 00:11:56.460 work for the gas pump in the middle
00:11:58.490 00:11:58.500 we'll set our simple ventilation system
00:12:00.170 00:12:00.180 to go up now we can do this in a couple
00:12:02.210 00:12:02.220 different ways if we want to ensure that
00:12:03.710 00:12:03.720 we're sending oxygen back to the oxygen
00:12:05.420 00:12:05.430 side of the wall and chlorine back to
00:12:07.460 00:12:07.470 the chlorine so the wall we can't
00:12:08.600 00:12:08.610 incorporate a gas filter in here this
00:12:10.400 00:12:10.410 isn't a necessity obviously because you
00:12:12.200 00:12:12.210 can just simply pump all the gases into
00:12:13.760 00:12:13.770 the negative space knowing that you'll
00:12:16.100 00:12:16.110 lose a little bit of oxygen each time
00:12:17.240 00:12:17.250 you do that you can simply send this out
00:12:20.300 00:12:20.310 to this side and then we'll set the
00:12:22.730 00:12:22.740 filter on here to be oxygen so it'll
00:12:25.490 00:12:25.500 take any oxygen that happens to be in
00:12:26.600 00:12:26.610 the space
00:12:28.470 00:12:28.480 and we use ventilation to send that over
00:12:30.180 00:12:30.190 to the other side so that will send
00:12:31.829 00:12:31.839 oxygen to one side will send other gases
00:12:34.290 00:12:34.300 to the other side so in this scenario if
00:12:37.079 00:12:37.089 we assume we have say chlorine gas on
00:12:38.610 00:12:38.620 this side and oxygen on this side you
00:12:40.319 00:12:40.329 can see the pump is going to work
00:12:41.819 00:12:41.829 taking the oxygen out of this space and
00:12:43.590 00:12:43.600 pumping it back into the proper area
00:12:45.480 00:12:45.490 over here once a vacuum is achieved in
00:12:47.790 00:12:47.800 the middle the doors will open the
00:12:48.870 00:12:48.880 duplicate can pass through and then the
00:12:50.370 00:12:50.380 doors will seal again in order to pump
00:12:51.629 00:12:51.639 this back to a vacuum state once the
00:12:55.500 00:12:55.510 vacuum is the state is achieved again
00:12:56.759 00:12:56.769 the inner doors will unlock so this will
00:12:58.980 00:12:58.990 allow the duplicates to move in and out
00:13:00.240 00:13:00.250 through the door and each time they pass
00:13:01.620 00:13:01.630 through it'll keep sealing and stopping
00:13:03.569 00:13:03.579 the gases from moving through now the
00:13:05.069 00:13:05.079 challenge with this is there's a certain
00:13:07.470 00:13:07.480 risk to duplicate life if they pass
00:13:10.199 00:13:10.209 through and the pump that's in here is
00:13:11.939 00:13:11.949 taking too long to remove the gas you
00:13:13.500 00:13:13.510 can see it's it's gonna take generally
00:13:15.480 00:13:15.490 between you know in the neighborhood of
00:13:16.980 00:13:16.990 ten to fifteen seconds depending how
00:13:18.480 00:13:18.490 much gas actually passes into it in
00:13:19.860 00:13:19.870 order to create a vacuum state in the
00:13:21.150 00:13:21.160 center and until that can happen the
00:13:23.040 00:13:23.050 duplicate over here is gonna have to
00:13:24.210 00:13:24.220 hold their breath so if you're gonna use
00:13:25.860 00:13:25.870 an airlock door of this nature I would
00:13:27.300 00:13:27.310 recommend setting it next to an exosuit
00:13:29.400 00:13:29.410 set up so that your duplicates will at
00:13:31.170 00:13:31.180 least have the exosuit to provide them
00:13:32.519 00:13:32.529 with it with extra oxygen but this is
00:13:35.460 00:13:35.470 probably the simplest simplest
00:13:37.500 00:13:37.510 mechanised airlock system that you can
00:13:39.030 00:13:39.040 use that that takes advantage of some of
00:13:41.129 00:13:41.139 the automation capabilities if you're
00:13:44.819 00:13:44.829 looking for a more complex airlock using
00:13:46.710 00:13:46.720 the new automation system you can try
00:13:48.569 00:13:48.579 using one that uses destruction of the
00:13:50.730 00:13:50.740 gases in order to try to manage the
00:13:52.699 00:13:52.709 airlock instead of just trying to pump
00:13:54.689 00:13:54.699 the gases into different spaces this
00:13:57.210 00:13:57.220 airlock is a little bit unreliable
00:13:58.860 00:13:58.870 because it well it does work every now
00:14:01.410 00:14:01.420 and then the water that's that makes up
00:14:03.900 00:14:03.910 this particular this particular airlock
00:14:06.329 00:14:06.339 doesn't behave the way that you're
00:14:07.530 00:14:07.540 expecting it to and you'll be left in a
00:14:08.970 00:14:08.980 situation where the airlock doesn't
00:14:10.590 00:14:10.600 destroy the air the way you want it to
00:14:13.150 00:14:13.160 you want to start first with this kind
00:14:15.009 00:14:15.019 of a t-shaped design so you want a one
00:14:17.139 00:14:17.149 space gap above some mesh tile with the
00:14:19.930 00:14:19.940 two gap or to space gap for the the
00:14:22.119 00:14:22.129 entrance now this this portion over here
00:14:23.710 00:14:23.720 could be a larger room in the case of
00:14:25.689 00:14:25.699 this example I'm just using a straight
00:14:26.860 00:14:26.870 hallway and then a space sent below the
00:14:28.900 00:14:28.910 mesh that allows you to have allows you
00:14:31.960 00:14:31.970 to have three tiles now when you're
00:14:34.150 00:14:34.160 building this in the course of a normal
00:14:35.740 00:14:35.750 game you can't put in the mesh tile
00:14:36.970 00:14:36.980 first of course you have to build this
00:14:38.379 00:14:38.389 and progressively however we're using
00:14:40.720 00:14:40.730 the debug mode just to do this quickly
00:14:41.980 00:14:41.990 we're gonna set wonder where in the top
00:14:44.019 00:14:44.029 horizontally now we're gonna set three
00:14:45.970 00:14:45.980 doors turned horizontally down below the
00:14:50.170 00:14:50.180 mesh to act as a pumping mechanism this
00:14:52.300 00:14:52.310 set of doors is gonna be closed in
00:14:54.160 00:14:54.170 sequence in order to pump water up into
00:14:56.439 00:14:56.449 the space in the top up above we're
00:14:59.439 00:14:59.449 gonna need two sets of doors on either
00:15:00.910 00:15:00.920 side to control the air lock inside the
00:15:07.869 00:15:07.879 space in the middle is where we're gonna
00:15:08.980 00:15:08.990 measure whether there's a vacuum or not
00:15:10.780 00:15:10.790 so we need an ammo sensor that were in
00:15:12.340 00:15:12.350 place inside here this is where the
00:15:15.280 00:15:15.290 automation starts to get a little bit
00:15:16.509 00:15:16.519 trickier we're gonna use a filter gate
00:15:19.329 00:15:19.339 on this side in order to control the
00:15:22.720 00:15:22.730 doors now this filter gain we're gonna
00:15:25.210 00:15:25.220 set to a time of nine seconds this
00:15:28.929 00:15:28.939 doesn't have to be nine seconds but it
00:15:30.280 00:15:30.290 might take a little bit of tweaking to
00:15:31.210 00:15:31.220 kind of find something you're ultimately
00:15:32.290 00:15:32.300 happy with basically I want to make sure
00:15:34.090 00:15:34.100 that there's enough time for the system
00:15:36.189 00:15:36.199 to do what it needs to do before it will
00:15:37.660 00:15:37.670 open the doors again so what'll happen
00:15:40.300 00:15:40.310 is when this triggers the atma sensor is
00:15:41.829 00:15:41.839 gonna lock the two outside doors so that
00:15:43.660 00:15:43.670 duplicants can't go in and out and that
00:15:45.100 00:15:45.110 way we don't have to worry about the
00:15:46.150 00:15:46.160 water that's getting forced up being
00:15:47.410 00:15:47.420 spilled out into the into the other two
00:15:49.389 00:15:49.399 rooms by duplicate passing through then
00:15:52.269 00:15:52.279 we need a series of buffer gates in
00:15:53.559 00:15:53.569 order to control everything else
00:15:54.759 00:15:54.769 this buffer gate is gonna control the
00:15:56.230 00:15:56.240 top door we're gonna use a series of
00:15:59.470 00:15:59.480 buffer gates down below to manage these
00:16:01.299 00:16:01.309 doors these can be placed right inside
00:16:03.579 00:16:03.589 the wall for simplicity and we're to use
00:16:06.519 00:16:06.529 another filter gate to control this
00:16:08.980 00:16:08.990 whole door mechanism at the bottom
00:16:11.360 00:16:11.370 so the signal that goes in here to
00:16:13.610 00:16:13.620 activate the doors to tell the doors to
00:16:14.960 00:16:14.970 close is gonna it's gonna continue up
00:16:16.670 00:16:16.680 through and then down into our little
00:16:19.280 00:16:19.290 filter gate down here at the bottom this
00:16:21.500 00:16:21.510 filter gate is gonna feed into this
00:16:22.970 00:16:22.980 buffer gate
00:16:24.070 00:16:24.080 this buffer gate is gonna trigger this
00:16:26.360 00:16:26.370 door before moving on to this buffer
00:16:28.610 00:16:28.620 gate and so and we'll thread it back and
00:16:31.100 00:16:31.110 forth so the doors so we can control the
00:16:32.810 00:16:32.820 doors in sequence we have said this the
00:16:35.270 00:16:35.280 buffer time on this filter gate to be
00:16:36.890 00:16:36.900 six seconds and then these three doors
00:16:39.680 00:16:39.690 at the bottom we're gonna have set to
00:16:41.300 00:16:41.310 0.1 seconds which is I think it's the
00:16:43.010 00:16:43.020 lowest the lowest amount you can go and
00:16:45.410 00:16:45.420 it's the only number in a fraction that
00:16:47.480 00:16:47.490 you can give I think below one so if you
00:16:50.120 00:16:50.130 try to go like 0.5 it'll just well if it
00:16:52.730 00:16:52.740 goes zero point five for example it just
00:16:53.990 00:16:54.000 sets it back to zero point one so it's
00:16:56.300 00:16:56.310 like you can only do like one tenth of a
00:16:57.680 00:16:57.690 second or a whole second when this last
00:17:00.440 00:17:00.450 door triggers what we want to do is send
00:17:03.170 00:17:03.180 a signal up to the top portion here to
00:17:04.880 00:17:04.890 this buffer gate and this buffer gate is
00:17:07.430 00:17:07.440 going to control this door at the top
00:17:08.960 00:17:08.970 and we'll close it as well we're gonna
00:17:12.500 00:17:12.510 set the time on this one to say two
00:17:14.300 00:17:14.310 seconds so I say if if the gas pressure
00:17:16.940 00:17:16.950 it contained inside here is above zero
00:17:19.480 00:17:19.490 we want the mechanism to run in the
00:17:24.980 00:17:24.990 lower portion here we're gonna need
00:17:26.120 00:17:26.130 water now the easiest way to do this
00:17:27.560 00:17:27.570 instead of in a normal game is probably
00:17:29.510 00:17:29.520 to put a bottle emptier here and just
00:17:31.190 00:17:31.200 fill it up until the point where it's
00:17:32.270 00:17:32.280 full or to use a liquid pump and set a
00:17:35.690 00:17:35.700 liquid vent here and just let it run
00:17:37.280 00:17:37.290 until it's full we want to fill up this
00:17:38.570 00:17:38.580 lower portion here but I'm gonna use a
00:17:40.330 00:17:40.340 debug mode to fill this up okay so you
00:17:43.040 00:17:43.050 have the lower portion now filled up
00:17:44.420 00:17:44.430 with water ideally you want it filled up
00:17:45.830 00:17:45.840 so there's a little bit inside the mesh
00:17:47.000 00:17:47.010 channel here at the bottom just to make
00:17:48.200 00:17:48.210 sure you have enough volume of water and
00:17:50.210 00:17:50.220 this is how the door works the duplicate
00:17:52.220 00:17:52.230 will pass through the inside it's
00:17:53.810 00:17:53.820 probably not gonna trigger fast enough
00:17:55.190 00:17:55.200 because the Atmos the Atmos sensor is
00:17:57.110 00:17:57.120 not fast enough to stop a duplicate
00:17:58.610 00:17:58.620 while they're inside but they'll run all
00:18:00.800 00:18:00.810 the way through and get through the
00:18:01.820 00:18:01.830 other side and the doors will seal
00:18:02.960 00:18:02.970 behind them this will trigger these
00:18:05.840 00:18:05.850 doors to close in sequence and will pump
00:18:08.030 00:18:08.040 the water up into the space up in here
00:18:10.220 00:18:10.230 while this door is still open this door
00:18:12.830 00:18:12.840 will then be filled with all the gasses
00:18:15.140 00:18:15.150 that were in here they'll go compress
00:18:16.250 00:18:16.260 into this door space and then when this
00:18:17.780 00:18:17.790 door closes it will destroy the gasses
00:18:19.810 00:18:19.820 the atma sensor because it's going to be
00:18:22.070 00:18:22.080 under water will sense that there's no
00:18:23.390 00:18:23.400 atmosphere
00:18:24.690 00:18:24.700 it will then reverse the signal the
00:18:27.420 00:18:27.430 doors below will open the water will
00:18:29.340 00:18:29.350 drop back down to the lower space this
00:18:31.230 00:18:31.240 door will open at the top and everything
00:18:32.340 00:18:32.350 inside here will be a vacuum so we have
00:18:35.460 00:18:35.470 ran we're gonna send him through the
00:18:36.630 00:18:36.640 door we could just send him right over
00:18:37.830 00:18:37.840 to this side you'll run through the
00:18:42.240 00:18:42.250 space the doors lock behind him the
00:18:44.400 00:18:44.410 water pumps up the closes creating a
00:18:46.950 00:18:46.960 perfect seal triggers the Atmos sensor
00:18:49.350 00:18:49.360 to say that there's no atmosphere in
00:18:50.700 00:18:50.710 that space all the water drops back down
00:18:55.050 00:18:55.060 again now we have a perfect vacuum
00:18:58.740 00:18:58.750 inside this gap in here no pumping
00:19:01.170 00:19:01.180 required the challenge with this
00:19:03.450 00:19:03.460 particular airlock is that while it
00:19:04.980 00:19:04.990 works every now and then the water isn't
00:19:07.200 00:19:07.210 gonna behave the way you expect and when
00:19:09.420 00:19:09.430 the when the doors force it upwards you
00:19:12.090 00:19:12.100 may not get this perfect seal at the top
00:19:13.500 00:19:13.510 you may end up with a little pocket of
00:19:14.730 00:19:14.740 gas stuck here it's not so bad if the
00:19:16.800 00:19:16.810 pocket of gas is on this side because
00:19:18.510 00:19:18.520 the atma sensor will still still detect
00:19:20.520 00:19:20.530 that there's no atmosphere and it will
00:19:23.040 00:19:23.050 just run through that it'll open up
00:19:24.660 00:19:24.670 again it'll detect the atmosphere once
00:19:26.490 00:19:26.500 it's all set up it will run through the
00:19:28.290 00:19:28.300 cycle again and then hopefully clear it
00:19:29.820 00:19:29.830 out
00:19:30.150 00:19:30.160 if the pocket of gas opens up over the
00:19:31.980 00:19:31.990 Amazon store though the door gets stuck
00:19:34.310 00:19:34.320 you'll be stuck in a situation where
00:19:36.390 00:19:36.400 it's it's still detecting an atmosphere
00:19:38.250 00:19:38.260 so it's keeping the whole system locked
00:19:39.720 00:19:39.730 up and it's not draining anything but
00:19:41.820 00:19:41.830 it's not able to progress forward at all
00:19:45.530 00:19:45.540 in this case we actually got the
00:19:47.340 00:19:47.350 duplicate stuck inside normally nobody
00:19:49.500 00:19:49.510 they can run through fast enough
00:19:50.640 00:19:50.650 unfortunately they get stuck inside they
00:19:52.590 00:19:52.600 do get the sopping wet debuff and being
00:19:54.690 00:19:54.700 stuck in the space seems the seams in
00:19:56.280 00:19:56.290 the gate where you told them to go
00:19:57.890 00:19:57.900 there's an example so now we've gotten a
00:20:00.390 00:20:00.400 simple simple gates here where with a
00:20:03.180 00:20:03.190 little pocket of carbon dioxide that's
00:20:04.350 00:20:04.360 trapped around the atma sensor here this
00:20:06.030 00:20:06.040 duplicates gonna be trapped inside the
00:20:07.470 00:20:07.480 system forever unless you go over to the
00:20:09.600 00:20:09.610 atma sensor and you just change the
00:20:10.800 00:20:10.810 setting on it now that allow it to reset
00:20:13.730 00:20:13.740 then set it back down to zero and away
00:20:16.650 00:20:16.660 you go
00:20:20.830 00:20:20.840 as an alternative to using the
00:20:22.820 00:20:22.830 mechanized airlock at the top here or
00:20:24.110 00:20:24.120 there is another option you could try
00:20:26.590 00:20:26.600 instead using a small pump in this space
00:20:29.120 00:20:29.130 so if you go into ventilation to use the
00:20:30.919 00:20:30.929 mini gas pump the mini gas pump doesn't
00:20:33.230 00:20:33.240 move a high volume of gas only moves a
00:20:35.389 00:20:35.399 bit of thousand grams per second and
00:20:38.990 00:20:39.000 where does require power where this
00:20:40.759 00:20:40.769 entire system doesn't require any power
00:20:42.560 00:20:42.570 at all in the absence of this pump
00:20:44.330 00:20:44.340 however if you're finding that this this
00:20:46.370 00:20:46.380 water-based airlock is just isn't
00:20:48.200 00:20:48.210 working consistently enough for you and
00:20:50.120 00:20:50.130 you keep getting it stuck you may want
00:20:52.039 00:20:52.049 to consider using something like this so
00:20:54.230 00:20:54.240 this will still use the same basic
00:20:55.549 00:20:55.559 mechanism it's gonna use the water to
00:20:56.990 00:20:57.000 press up into this space in here which
00:20:59.060 00:20:59.070 compresses the gas at the top making it
00:21:00.889 00:21:00.899 accessible for the mini gas pump the
00:21:02.899 00:21:02.909 mean gas pump will then run until the
00:21:04.399 00:21:04.409 gas is removed from the space once once
00:21:07.490 00:21:07.500 we've created a vacuum the water that's
00:21:09.320 00:21:09.330 in here will seal off with the amla
00:21:12.049 00:21:12.059 sensor again and everything should go
00:21:13.310 00:21:13.320 and then we should go fine from there
00:21:15.460 00:21:15.470 the system of the mini gas pump is much
00:21:17.840 00:21:17.850 slower so you're probably gonna need to
00:21:19.250 00:21:19.260 adjust this particular filter gate this
00:21:20.870 00:21:20.880 is the gate that acts as a timing
00:21:22.460 00:21:22.470 mechanism for when the Amma sensor
00:21:23.990 00:21:24.000 detects that there's no atmosphere and
00:21:25.580 00:21:25.590 sends through the signal to reopen all
00:21:27.529 00:21:27.539 the gates so the water will drop back
00:21:28.759 00:21:28.769 down this one is definitely much less
00:21:31.850 00:21:31.860 efficient than the scenario where you're
00:21:33.230 00:21:33.240 just destroying the gas however it does
00:21:35.149 00:21:35.159 tend to run into fewer problems where it
00:21:37.039 00:21:37.049 gets gonna get jammed up with a pocket
00:21:38.570 00:21:38.580 of gas that's gonna get trapped in there
00:21:40.779 00:21:40.789 if you're comfortable risking your
00:21:43.100 00:21:43.110 duplicates and having them run through
00:21:44.269 00:21:44.279 that space and just using the water you
00:21:45.769 00:21:45.779 can use the other gate however if you if
00:21:47.480 00:21:47.490 you're concerned that you might not be
00:21:48.500 00:21:48.510 paying attention and they might get
00:21:49.549 00:21:49.559 trapped in there this might be the
00:21:50.600 00:21:50.610 mechanism to go through even though it's
00:21:52.279 00:21:52.289 probably gonna have to run multiple
00:21:53.210 00:21:53.220 times each time so a duplicate passes
00:21:55.669 00:21:55.679 through so in this example I have oxygen
00:21:58.220 00:21:58.230 on this side of the gate we have
00:21:59.720 00:21:59.730 chlorine on this side of the gate if we
00:22:01.430 00:22:01.440 take Ruby and Sint Ruby over to this
00:22:03.830 00:22:03.840 side I can see pass it through it
00:22:08.269 00:22:08.279 presses up we create our seal the water
00:22:12.110 00:22:12.120 opens now again if they get trapped in
00:22:15.169 00:22:15.179 the middle here we're just telling you
00:22:16.100 00:22:16.110 to move from one place to another they
00:22:18.560 00:22:18.570 abort that instruction but if they're
00:22:19.669 00:22:19.679 actually going to perform some form of
00:22:20.870 00:22:20.880 action now they should still be able to
00:22:22.519 00:22:22.529 pass through this is just a few
00:22:24.649 00:22:24.659 different options you can use to try to
00:22:26.060 00:22:26.070 create an airlock in your in your colony
00:22:27.889 00:22:27.899 it is not in any way an exhaustive list
00:22:29.840 00:22:29.850 I'm sure some other people have come up
00:22:30.980 00:22:30.990 with some one
00:22:31.460 00:22:31.470 creative ideas if you have some pretty
00:22:33.020 00:22:33.030 by Diaz yourself that differ from the
00:22:34.399 00:22:34.409 ones that we've used here feel free to
00:22:35.600 00:22:35.610 leave a comment below and let us know
00:22:37.580 00:22:37.590 what you're using for a different
00:22:38.659 00:22:38.669 airlock system but these are just a
00:22:40.220 00:22:40.230 couple of ideas that hopefully will
00:22:41.450 00:22:41.460 spark some ideas for you I'm as always
00:22:43.640 00:22:43.650 cryptic Fox I'll see all of you next
00:22:45.649 00:22:45.659 time
00:22:48.040 00:22:48.050
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