/ News & Press / Video / 9 Airlock Designs For Your Colony! - Oxygen Not Included Tutorial_Guide - Automation Update
9 Airlock Designs For Your Colony! - Oxygen Not Included Tutorial_Guide - Automation Update
WEBVTT Kind: captions Language: en
00:00:00.469 hello everyone I'm cryptic Fox and today 00:00:03.32000:00:03.330 we're looking at different airlock 00:00:04.30900:00:04.319 mechanisms you can build it your bass 00:00:05.59900:00:05.609 and oxygen not included 00:00:09.93000:00:09.940 [Music] 00:00:15.79000:00:15.800 whenever you're moving from your 00:00:17.57000:00:17.580 starting biome into the other biomes 00:00:19.13000:00:19.140 that surround it you have to contend 00:00:20.51000:00:20.520 with certain gases that you may not 00:00:21.98000:00:21.990 necessarily want in your base when you 00:00:23.63000:00:23.640 move into the swamp biome for example 00:00:25.01000:00:25.020 you might have polluted oxygen that has 00:00:26.42000:00:26.430 germs in it that you don't want getting 00:00:27.83000:00:27.840 into your colony or when you're moving 00:00:30.20000:00:30.210 into some of the other biomes like the 00:00:31.37000:00:31.380 purple biome for example you may not 00:00:32.84000:00:32.850 want to contend with chlorine gases 00:00:34.43000:00:34.440 natural gases or potentially hydrogen a 00:00:37.94000:00:37.950 few other things when you want to try to 00:00:39.88900:00:39.899 control the gas that's contained within 00:00:41.36000:00:41.370 your base you have to end up closing it 00:00:42.79900:00:42.809 off and then you want to control the 00:00:44.15000:00:44.160 flow of gas in and out of your base as 00:00:45.74000:00:45.750 much as possible in order to make it to 00:00:47.41000:00:47.420 make it the most manageable situation in 00:00:50.30000:00:50.310 order to do that there are a couple ways 00:00:51.41000:00:51.420 you can you can set up a few different 00:00:52.81900:00:52.829 airlocks to manage the gas it moves in 00:00:54.38000:00:54.390 and out they do have a simple mechanized 00:00:57.17000:00:57.180 airlock door however the challenge with 00:00:58.81900:00:58.829 this is every time it opens the gases 00:01:00.35000:01:00.360 move from one side of the other based on 00:01:02.12000:01:02.130 the gas pressure so if you have higher 00:01:03.44000:01:03.450 oxygen pressure inside the door opens 00:01:05.92900:01:05.939 that oxygen pressure will move out into 00:01:07.76000:01:07.770 the other biome but there's a chance 00:01:08.92900:01:08.939 that some of the gas that's in there 00:01:09.95000:01:09.960 could still slip in at the lower portion 00:01:11.53900:01:11.549 of the tile this is less than ideal if 00:01:14.27000:01:14.280 you're really trying to manage some of 00:01:15.53000:01:15.540 the things like germs or any other gases 00:01:18.92000:01:18.930 that might be out there that you don't 00:01:19.88000:01:19.890 want it went in there so there are a 00:01:22.39900:01:22.409 couple different mechanisms you can use 00:01:23.69000:01:23.700 to create the simple little airlock so 00:01:25.21900:01:25.229 we'll look at a few of them some of them 00:01:26.42000:01:26.430 are actually very simple and probably 00:01:28.49000:01:28.500 other way that you don't want to go 00:01:29.35900:01:29.369 because they don't require any moving 00:01:30.68000:01:30.690 parts they're ultimately really simple 00:01:32.84000:01:32.850 to setup and then they're just constant 00:01:34.31000:01:34.320 maintained but then we also have a few 00:01:37.37000:01:37.380 other mechanical ones that are available 00:01:38.53900:01:38.549 to us now specifically now that the 00:01:40.64000:01:40.650 automation update is out and they're 00:01:42.67900:01:42.689 really but it's more for fun but let's 00:01:43.94000:01:43.950 take a look and see what we have for 00:01:44.92900:01:44.939 different options I'm gonna be working a 00:01:48.35000:01:48.360 debug mode for speed and simplicity but 00:01:50.09000:01:50.100 everything that we do here can be built 00:01:51.38000:01:51.390 ultimately in your game I do try to 00:01:53.12000:01:53.130 focus on things that could be built 00:01:54.23000:01:54.240 specifically in the game as opposed to 00:01:55.58000:01:55.590 just purely theoretical items suppose 00:01:58.19000:01:58.200 you have a barrier with a mechanized 00:01:59.30000:01:59.310 airlock in it that separates a roomful 00:02:01.03900:02:01.049 of chlorine gas under your roof love 00:02:02.35900:02:02.369 oxygen it's part of your base 00:02:03.71000:02:03.720 if you send one of your duplicates into 00:02:05.53900:02:05.549 the other space out of the oxygen room 00:02:07.46000:02:07.470 and into the chlorine room there's a 00:02:09.44000:02:09.450 very small amount of gas that can pass 00:02:10.72900:02:10.739 through with them in this case there's 00:02:12.05000:02:12.060 just a very small pocket of oxygen that 00:02:13.58000:02:13.590 passed from the one side of the door to 00:02:14.78000:02:14.790 the other depending how often you cross 00:02:16.81900:02:16.829 that barrier each time the door opens 00:02:18.58900:02:18.599 there's a chance that the gasses can 00:02:19.97000:02:19.980 move from one side to the other in this 00:02:21.25900:02:21.269 case it's oxygen moving back and forth 00:02:23.03000:02:23.040 but the chlorine could also move into 00:02:24.44000:02:24.450 your colony as well and it's not 00:02:26.15000:02:26.160 necessarily an ideal 00:02:27.44000:02:27.450 tuition consequently just having a 00:02:30.35000:02:30.360 simple mechanized airlock doesn't really 00:02:31.88000:02:31.890 do the the best job of sealing off the 00:02:33.83000:02:33.840 gases for you you can't make this 00:02:35.60000:02:35.610 airlock more complex by building in a 00:02:38.57000:02:38.580 couple of additional doors in order to 00:02:40.19000:02:40.200 limit the risk of the gases passing 00:02:41.83900:02:41.849 through this is fairly straightforward 00:02:43.82000:02:43.830 and easy to do you can do it with 00:02:46.19000:02:46.200 multiple doors in a row but the best way 00:02:47.87000:02:47.880 to do it is by putting horizontal doors 00:02:49.58000:02:49.590 in the middle because what will happen 00:02:50.93000:02:50.940 is they'll those doors will open and 00:02:52.55000:02:52.560 close simultaneously instead of 00:02:54.05000:02:54.060 separately and normally when you open 00:02:56.50900:02:56.519 and close them in sequence there's a 00:02:58.58000:02:58.590 chance of feeding additional gases 00:02:59.96000:02:59.970 through where this way gases are getting 00:03:02.21000:03:02.220 to make it into the middle of the 00:03:03.38000:03:03.390 doorway well ideally be destroyed by the 00:03:05.69000:03:05.700 closing of the two doors that are 00:03:06.92000:03:06.930 horizontal so this this is a fairly 00:03:09.89000:03:09.900 simple airlock that you make once you've 00:03:11.66000:03:11.670 researched your mechanized doors isn't 00:03:14.63000:03:14.640 maybe not the most elegant door lock and 00:03:16.52000:03:16.530 it does have a chance still of letting 00:03:17.78000:03:17.790 some of the gases through with your 00:03:18.94900:03:18.959 duplicate as they're running through the 00:03:20.03000:03:20.040 space however generally it does an okay 00:03:22.52000:03:22.530 job if you'd like to do something other 00:03:24.62000:03:24.630 than the mechanized airlock doors and 00:03:26.05900:03:26.069 something that's a little bit more 00:03:26.78000:03:26.790 permanent doesn't moving parts that sort 00:03:28.46000:03:28.470 of thing you can't build a water lock in 00:03:30.14000:03:30.150 your base it will seal off the two 00:03:31.37000:03:31.380 different areas you do this by building 00:03:33.77000:03:33.780 a section of tile from above that 00:03:35.96000:03:35.970 extends down to spaces and sections from 00:03:39.74000:03:39.750 the floor that extend down to spaces and 00:03:41.62900:03:41.639 then you simply have to add liquid into 00:03:43.25000:03:43.260 this into this area it will create a 00:03:44.62900:03:44.639 seal for you the water that's in this 00:03:46.58000:03:46.590 lower area it's when it gets to the 00:03:48.08000:03:48.090 right height it will ultimately adhere 00:03:49.61000:03:49.620 to this tile section that's up here you 00:03:52.16000:03:52.170 can do this in two different ways if you 00:03:54.14000:03:54.150 go into your plumbing you can use a 00:03:55.12900:03:55.139 bottle empty here and place it however 00:03:57.14000:03:57.150 this check this is a little bit more 00:03:58.28000:03:58.290 challenging simply because of the space 00:03:59.53900:03:59.549 constraints but you can put it right in 00:04:01.75900:04:01.769 the space itself and once it's it here 00:04:03.71000:04:03.720 you have to simply add bottles of water 00:04:06.37900:04:06.389 to the top of it and as it drains it 00:04:07.78900:04:07.799 will fill up to the point where it will 00:04:08.84000:04:08.850 ultimately connect alternatively you can 00:04:11.59900:04:11.609 run in plumbing and inside the space 00:04:13.69900:04:13.709 here simply place your liquid vent 00:04:17.12000:04:17.130 so that you can pump water into the 00:04:18.86000:04:18.870 space and we'll fill it up to the right 00:04:20.12000:04:20.130 height and then you'll be finished 00:04:22.00000:04:22.010 regardless of the option that you choose 00:04:23.60000:04:23.610 though what you're looking for is the 00:04:24.89000:04:24.900 water to adhere to this Center block so 00:04:26.54000:04:26.550 that you create a seal that that blocks 00:04:28.28000:04:28.290 the gasses on both sides this is 00:04:30.44000:04:30.450 basically a perfect seal your duplicates 00:04:32.12000:04:32.130 won't seal the water that's in here with 00:04:33.53000:04:33.540 the update that included the pitcher 00:04:34.70000:04:34.710 pump so they no longer just gather water 00:04:36.14000:04:36.150 from random locations and they can pass 00:04:38.54000:04:38.550 through without here without any 00:04:39.89000:04:39.900 difficulty the one downside to using 00:04:42.11000:04:42.120 this particular walk is that when they 00:04:43.73000:04:43.740 when they pass through it then I'm gonna 00:04:46.01000:04:46.020 get debuff called sopping wet and 00:04:49.13000:04:49.140 unfortunately this this has a negative 00:04:50.78000:04:50.790 impact on their stress it's not a huge 00:04:53.27000:04:53.280 concern to you then this want locks to 00:04:55.46000:04:55.470 ultimately works very very well however 00:04:57.23000:04:57.240 it may not ultimately be the best choice 00:04:58.55000:04:58.560 simply because your duplicates are 00:05:00.11000:05:00.120 getting ultimately you're gonna get very 00:05:01.25000:05:01.260 wet over and over again as they pass 00:05:02.48000:05:02.490 through it you can also make a more 00:05:03.98000:05:03.990 compact version of the same air lock by 00:05:05.51000:05:05.520 using one tile high on the bottoms and 00:05:07.25000:05:07.260 then making the same water connection in 00:05:08.78000:05:08.790 the middle this is accomplished in the 00:05:10.52000:05:10.530 same way by pumping water into this 00:05:12.11000:05:12.120 space here in the middle it's a little 00:05:13.34000:05:13.350 bit harder to accomplish we using the 00:05:15.11000:05:15.120 bottle emptier because you'd have to 00:05:16.67000:05:16.680 build up some additional sides so for 00:05:18.14000:05:18.150 example you could build up sides like 00:05:20.21000:05:20.220 this and that would allow you to easily 00:05:21.71000:05:21.720 pump the water in there however if 00:05:23.99000:05:24.000 you're looking to just build something 00:05:25.13000:05:25.140 that that's very compact and in this way 00:05:27.59000:05:27.600 you could do the same thing using using 00:05:30.56000:05:30.570 the liquid vent and the piping basically 00:05:32.90000:05:32.910 what you're doing is pumping water into 00:05:34.22000:05:34.230 this space until the column water builds 00:05:35.84000:05:35.850 up high enough that it adheres to this 00:05:37.10000:05:37.110 top tile you may get some overflow over 00:05:39.26000:05:39.270 the sides but once you clean that up 00:05:40.58000:05:40.590 this this uh this water lock will work 00:05:42.98000:05:42.990 exactly the same way as the original one 00:05:45.46000:05:45.470 it's just a little bit more compact so 00:05:48.05000:05:48.060 it takes up a little bit less space in 00:05:49.28000:05:49.290 your colony now it does have the same 00:05:51.80000:05:51.810 negative negative impact to your 00:05:53.63000:05:53.640 duplicants though when they run through 00:05:55.34000:05:55.350 there they're going to get the sopping 00:05:56.66000:05:56.670 wet debuff another airlock you could 00:05:59.12000:05:59.130 make is one that takes advantage of the 00:06:00.41000:06:00.420 fact that gases and liquids won't try to 00:06:02.48000:06:02.490 inhabit the same tile so if you have 00:06:04.37000:06:04.380 even the smallest amount of a substance 00:06:05.66000:06:05.670 in a tile nothing else will trying to 00:06:07.55000:06:07.560 move into it if you build a simple 00:06:10.19000:06:10.200 little u-shaped lock mechanism like this 00:06:12.38000:06:12.390 where the duplicate can move up and down 00:06:14.03000:06:14.040 freely and place a bottle empty here at 00:06:16.25000:06:16.260 the top and you just have to empty a 00:06:17.39000:06:17.400 small small amount of water into this 00:06:19.34000:06:19.350 space in order to create the very 00:06:20.66000:06:20.670 smallest amount that's contained in this 00:06:22.40000:06:22.410 in this little corner here and this so 00:06:24.23000:06:24.240 it's commonly called the corner lock so 00:06:25.61000:06:25.620 if we have this in place we sent it for 00:06:27.56000:06:27.570 water and then we set this to enable 00:06:29.36000:06:29.370 Auto bottling 00:06:30.80000:06:30.810 the typical going gather water from the 00:06:32.45000:06:32.460 pitcher problem they'll bring it over 00:06:33.74000:06:33.750 the bottle emptier and you only need to 00:06:35.21000:06:35.220 put a tiny amount of water in this lower 00:06:36.56000:06:36.570 corner once you have that in place if 00:06:39.98000:06:39.990 you just sent the elemental filter to 00:06:41.18000:06:41.190 remove that then you can mop up the 00:06:43.49000:06:43.500 remainder that's down here and that 00:06:46.97000:06:46.980 leaves you with the with a little corner 00:06:48.41000:06:48.420 section here that has water in it it 00:06:50.00000:06:50.010 will stop any gases from passing through 00:06:51.65000:06:51.660 so if we have oxygen on one side and 00:06:53.99000:06:54.000 chlorine gas on the other you can see we 00:06:55.46000:06:55.470 even though we have two kilograms worth 00:06:56.78000:06:56.790 of chlorine gas over here and it passes 00:06:58.37000:06:58.380 all the way down to where this little 00:06:59.57000:06:59.580 section of water is no the chlorine gas 00:07:01.46000:07:01.470 is getting into the end of the space on 00:07:03.08000:07:03.090 the other side and that's simply because 00:07:05.69000:07:05.700 this tiny little vacuum that's 00:07:07.01000:07:07.020 ultimately created by the water that's 00:07:08.54000:07:08.550 in this space and doesn't allow to pass 00:07:09.92000:07:09.930 through so our carbon dioxide that the 00:07:11.57000:07:11.580 duplicates exhaling is actually 00:07:12.74000:07:12.750 gathering just above this water but 00:07:14.51000:07:14.520 everything below here is all chlorine 00:07:16.37000:07:16.380 gas now the benefit of using a corner 00:07:18.92000:07:18.930 lock like this is that when you send 00:07:20.24000:07:20.250 your duplicate through that little 00:07:21.32000:07:21.330 corner section they don't get the 00:07:24.08000:07:24.090 sopping wet debuff instead they get 00:07:25.46000:07:25.470 soggy feet which has a slightly less 00:07:27.88000:07:27.890 slightly less impact to their stress 00:07:30.17000:07:30.180 level while still accomplishing the same 00:07:33.20000:07:33.210 task and using the bare minimum amount 00:07:35.15000:07:35.160 of water 00:07:36.70000:07:36.710 another simple lock that you can create 00:07:38.87000:07:38.880 is one that actually just uses the shape 00:07:40.37000:07:40.380 of the floor and the track and capture 00:07:41.57000:07:41.580 of gasses in order to prevent gases from 00:07:43.37000:07:43.380 moving from one area into another so 00:07:45.92000:07:45.930 when you have carbon dioxide trapped in 00:07:48.98000:07:48.990 as lower well just just by virtue of 00:07:50.71900:07:50.729 letting the carbon dioxide that's in 00:07:51.95000:07:51.960 your colony filter down into this space 00:07:53.99000:07:54.000 the carbon dioxide is always seeking the 00:07:56.12000:07:56.130 lowest point so it'll trap itself in 00:07:57.74000:07:57.750 this lower portion of the well and not 00:07:59.96000:07:59.970 not allow it to move upwards the 00:08:02.03000:08:02.040 chlorine tends to separate in higher 00:08:03.29000:08:03.300 layers than carbon dioxide does so it 00:08:05.12000:08:05.130 doesn't try to force the carbon dioxide 00:08:06.44000:08:06.450 out of the way so consequently you can 00:08:08.51000:08:08.520 trap oxygen and chlorine and chlorine 00:08:10.40000:08:10.410 gases separately with a little bit of 00:08:12.32000:08:12.330 carbon dioxide in between and this is 00:08:14.42000:08:14.430 enough to keep the gases with one space 00:08:16.04000:08:16.050 to the other your duplicate could pass 00:08:17.71900:08:17.729 through freely there's no open doors to 00:08:19.90900:08:19.919 open or closed and there's no negative 00:08:21.71000:08:21.720 negative status effects that come from 00:08:23.51000:08:23.520 using this type of a lock if you're 00:08:26.24000:08:26.250 further in your game and you have access 00:08:27.35000:08:27.360 to plastics you could also make a door 00:08:29.12000:08:29.130 of naphtha that allows your duplicates 00:08:30.53000:08:30.540 to walk through but doesn't have to be 00:08:31.82000:08:31.830 opened 00:08:32.64900:08:32.659 melting down plastics will give you the 00:08:34.57900:08:34.589 liquid naphtha and you can place that 00:08:35.87000:08:35.880 into any kind of little storage area now 00:08:38.02900:08:38.039 you might have to pump it there using a 00:08:39.46900:08:39.479 liquid pump or maybe you just melt it in 00:08:41.00000:08:41.010 place and it's in and 00:08:42.27900:08:42.289 you have it in the right location 00:08:43.36000:08:43.370 somebody add a picture pump to it so 00:08:45.22000:08:45.230 that your duplicates can access it then 00:08:48.12900:08:48.139 you can take a bottle emptier and place 00:08:49.54000:08:49.550 it where you want the door to be located 00:08:53.22000:08:53.230 set your pump to work with naphtha once 00:08:57.87900:08:57.889 you have your bottle empty or set 00:08:59.11000:08:59.120 specifically for naphtha then just click 00:09:00.63900:09:00.649 on enable Auto bottling and your 00:09:02.71000:09:02.720 duplicates will go and gather the 00:09:03.87900:09:03.889 naphtha from the the reservoir so bring 00:09:06.46000:09:06.470 it over to your bottle empty air and 00:09:08.01900:09:08.029 they'll start to empty it now it's gonna 00:09:09.12900:09:09.139 take a little bit for this to build up 00:09:10.68900:09:10.699 however naphtha that has a very strange 00:09:12.46000:09:12.470 liquid property and then it will make a 00:09:13.96000:09:13.970 stackable column so simply by pumping 00:09:16.50900:09:16.519 the naphtha into this one location when 00:09:18.06900:09:18.079 you get enough of it built up the 00:09:20.62000:09:20.630 naphtha will rise up and seal off the 00:09:22.05900:09:22.069 opening and create a liquid door you're 00:09:24.67000:09:24.680 generally gonna need to empty a little 00:09:27.10000:09:27.110 more than 700 kilograms worth of naphtha 00:09:29.11000:09:29.120 end of the sink into the space before 00:09:30.28000:09:30.290 will ultimately be all finished once 00:09:33.30900:09:33.319 then after bridge is the gap you can 00:09:34.62900:09:34.639 simply deconstruct the bottle emptier 00:09:37.44900:09:37.459 and you'll have your simple door now 00:09:39.63900:09:39.649 your duplicate can pass through this 00:09:40.84000:09:40.850 liquid door into the other space and it 00:09:42.43000:09:42.440 doesn't slow them down at all it does 00:09:43.68900:09:43.699 however still give them the sopping wet 00:09:45.16000:09:45.170 debuff so again not ideal however it's a 00:09:47.88900:09:47.899 simple way to create a door that doesn't 00:09:49.21000:09:49.220 have any anything that slowed down their 00:09:50.71000:09:50.720 progress those are some of the simplest 00:09:53.23000:09:53.240 interlock systems you can create and 00:09:54.73000:09:54.740 they're ultimately the ones you're 00:09:55.56900:09:55.579 probably going to use most of the time 00:09:56.86000:09:56.870 because once they're set up they're 00:09:58.24000:09:58.250 ready to go and there's no additional 00:09:59.53000:09:59.540 effort involved in doing them however 00:10:01.44900:10:01.459 with the automation update that came out 00:10:03.18900:10:03.199 there are some automation methods you 00:10:04.93000:10:04.940 use to create some interesting little 00:10:06.04000:10:06.050 air locks as well these air locks I 00:10:08.43900:10:08.449 don't think are as good as those really 00:10:10.12000:10:10.130 basic ones because those basic ones 00:10:11.62000:10:11.630 provide a perfect seal and they require 00:10:13.38900:10:13.399 no maintenance whereas some of the 00:10:15.79000:10:15.800 automation ones although they look 00:10:17.19900:10:17.209 really interesting and there's some cool 00:10:18.34000:10:18.350 stuff you can do with them they 00:10:19.26900:10:19.279 ultimately have their own little 00:10:20.43900:10:20.449 downfalls as well let start with a very 00:10:22.62900:10:22.639 simple one first of all again we're 00:10:24.69900:10:24.709 gonna assume there's gonna be two 00:10:25.66000:10:25.670 different gases oxygen on one side and 00:10:27.55000:10:27.560 mate will use chlorine on the other side 00:10:29.31900:10:29.329 just for the purpose of example but it 00:10:30.85000:10:30.860 could be polluted oxygen or anything 00:10:32.13900:10:32.149 anything else of that sort 00:10:33.32000:10:33.33000:10:36.82000:10:36.830 if we said double doors on either side 00:10:39.08000:10:39.090 with a gap of three three spaces in 00:10:41.51000:10:41.520 between and then inside the space we're 00:10:43.70000:10:43.710 gonna want to put a gas pump and from 00:10:45.77000:10:45.780 our automation menu we're gonna place an 00:10:48.62000:10:48.630 Atmos sensor the Atma sensor allow us to 00:10:51.62000:10:51.630 talk to everything up to the point of a 00:10:53.45000:10:53.460 vacuum inside of this gap that's in the 00:10:55.13000:10:55.140 middle and if we want to try to prevent 00:10:56.66000:10:56.670 gases from moving from one side to the 00:10:58.28000:10:58.290 other ideally we can create a vacuum in 00:11:00.08000:11:00.090 this middle space so that any gases that 00:11:01.79000:11:01.800 happen to enter through one of the doors 00:11:03.46000:11:03.470 will want to gather in the center area 00:11:05.87000:11:05.880 because it's the lowest point of lowest 00:11:08.12000:11:08.130 point of gas pressure so assume this is 00:11:11.27000:11:11.280 the airlock that your duplicates are 00:11:12.56000:11:12.570 gonna be passing through in order to use 00:11:15.11000:11:15.120 the automation we were a few things 00:11:16.82000:11:16.830 we're gonna want to set up your Atmos 00:11:18.74000:11:18.750 sensor we want connected to the gas pump 00:11:20.15000:11:20.160 so that when it gets to a certain gas 00:11:21.80000:11:21.810 pressure it's going to turn the gas pump 00:11:23.27000:11:23.280 on and when when it's above that certain 00:11:25.13000:11:25.140 point is gonna turn it off ultimately 00:11:28.46000:11:28.470 what we want to do is set it to zero 00:11:29.69000:11:29.700 gram so if it's if it's anything that's 00:11:31.37000:11:31.380 above zero grams you will turn the gas 00:11:33.71000:11:33.720 pump on if it's above zero grams that we 00:11:36.05000:11:36.060 also want to lock the doors so the 00:11:38.09000:11:38.100 duplicate doesn't come in or out so we 00:11:40.13000:11:40.140 can make sure that we're creating that 00:11:41.21000:11:41.220 seal in between in order to do this 00:11:43.70000:11:43.710 we're gonna set a not gate in place the 00:11:46.70000:11:46.710 not gate we're gonna we're gonna connect 00:11:48.02000:11:48.030 to the two inner doors inside of our 00:11:49.70000:11:49.710 little airlock so what will happen is 00:11:51.26000:11:51.270 that if the conditions are not met for 00:11:52.61000:11:52.620 the ATLA sensor then it's gonna lock the 00:11:54.98000:11:54.990 two inner doors so the pump can go to 00:11:56.45000:11:56.460 work for the gas pump in the middle 00:11:58.49000:11:58.500 we'll set our simple ventilation system 00:12:00.17000:12:00.180 to go up now we can do this in a couple 00:12:02.21000:12:02.220 different ways if we want to ensure that 00:12:03.71000:12:03.720 we're sending oxygen back to the oxygen 00:12:05.42000:12:05.430 side of the wall and chlorine back to 00:12:07.46000:12:07.470 the chlorine so the wall we can't 00:12:08.60000:12:08.610 incorporate a gas filter in here this 00:12:10.40000:12:10.410 isn't a necessity obviously because you 00:12:12.20000:12:12.210 can just simply pump all the gases into 00:12:13.76000:12:13.770 the negative space knowing that you'll 00:12:16.10000:12:16.110 lose a little bit of oxygen each time 00:12:17.24000:12:17.250 you do that you can simply send this out 00:12:20.30000:12:20.310 to this side and then we'll set the 00:12:22.73000:12:22.740 filter on here to be oxygen so it'll 00:12:25.49000:12:25.500 take any oxygen that happens to be in 00:12:26.60000:12:26.610 the space 00:12:28.47000:12:28.480 and we use ventilation to send that over 00:12:30.18000:12:30.190 to the other side so that will send 00:12:31.82900:12:31.839 oxygen to one side will send other gases 00:12:34.29000:12:34.300 to the other side so in this scenario if 00:12:37.07900:12:37.089 we assume we have say chlorine gas on 00:12:38.61000:12:38.620 this side and oxygen on this side you 00:12:40.31900:12:40.329 can see the pump is going to work 00:12:41.81900:12:41.829 taking the oxygen out of this space and 00:12:43.59000:12:43.600 pumping it back into the proper area 00:12:45.48000:12:45.490 over here once a vacuum is achieved in 00:12:47.79000:12:47.800 the middle the doors will open the 00:12:48.87000:12:48.880 duplicate can pass through and then the 00:12:50.37000:12:50.380 doors will seal again in order to pump 00:12:51.62900:12:51.639 this back to a vacuum state once the 00:12:55.50000:12:55.510 vacuum is the state is achieved again 00:12:56.75900:12:56.769 the inner doors will unlock so this will 00:12:58.98000:12:58.990 allow the duplicates to move in and out 00:13:00.24000:13:00.250 through the door and each time they pass 00:13:01.62000:13:01.630 through it'll keep sealing and stopping 00:13:03.56900:13:03.579 the gases from moving through now the 00:13:05.06900:13:05.079 challenge with this is there's a certain 00:13:07.47000:13:07.480 risk to duplicate life if they pass 00:13:10.19900:13:10.209 through and the pump that's in here is 00:13:11.93900:13:11.949 taking too long to remove the gas you 00:13:13.50000:13:13.510 can see it's it's gonna take generally 00:13:15.48000:13:15.490 between you know in the neighborhood of 00:13:16.98000:13:16.990 ten to fifteen seconds depending how 00:13:18.48000:13:18.490 much gas actually passes into it in 00:13:19.86000:13:19.870 order to create a vacuum state in the 00:13:21.15000:13:21.160 center and until that can happen the 00:13:23.04000:13:23.050 duplicate over here is gonna have to 00:13:24.21000:13:24.220 hold their breath so if you're gonna use 00:13:25.86000:13:25.870 an airlock door of this nature I would 00:13:27.30000:13:27.310 recommend setting it next to an exosuit 00:13:29.40000:13:29.410 set up so that your duplicates will at 00:13:31.17000:13:31.180 least have the exosuit to provide them 00:13:32.51900:13:32.529 with it with extra oxygen but this is 00:13:35.46000:13:35.470 probably the simplest simplest 00:13:37.50000:13:37.510 mechanised airlock system that you can 00:13:39.03000:13:39.040 use that that takes advantage of some of 00:13:41.12900:13:41.139 the automation capabilities if you're 00:13:44.81900:13:44.829 looking for a more complex airlock using 00:13:46.71000:13:46.720 the new automation system you can try 00:13:48.56900:13:48.579 using one that uses destruction of the 00:13:50.73000:13:50.740 gases in order to try to manage the 00:13:52.69900:13:52.709 airlock instead of just trying to pump 00:13:54.68900:13:54.699 the gases into different spaces this 00:13:57.21000:13:57.220 airlock is a little bit unreliable 00:13:58.86000:13:58.870 because it well it does work every now 00:14:01.41000:14:01.420 and then the water that's that makes up 00:14:03.90000:14:03.910 this particular this particular airlock 00:14:06.32900:14:06.339 doesn't behave the way that you're 00:14:07.53000:14:07.540 expecting it to and you'll be left in a 00:14:08.97000:14:08.980 situation where the airlock doesn't 00:14:10.59000:14:10.600 destroy the air the way you want it to 00:14:13.15000:14:13.160 you want to start first with this kind 00:14:15.00900:14:15.019 of a t-shaped design so you want a one 00:14:17.13900:14:17.149 space gap above some mesh tile with the 00:14:19.93000:14:19.940 two gap or to space gap for the the 00:14:22.11900:14:22.129 entrance now this this portion over here 00:14:23.71000:14:23.720 could be a larger room in the case of 00:14:25.68900:14:25.699 this example I'm just using a straight 00:14:26.86000:14:26.870 hallway and then a space sent below the 00:14:28.90000:14:28.910 mesh that allows you to have allows you 00:14:31.96000:14:31.970 to have three tiles now when you're 00:14:34.15000:14:34.160 building this in the course of a normal 00:14:35.74000:14:35.750 game you can't put in the mesh tile 00:14:36.97000:14:36.980 first of course you have to build this 00:14:38.37900:14:38.389 and progressively however we're using 00:14:40.72000:14:40.730 the debug mode just to do this quickly 00:14:41.98000:14:41.990 we're gonna set wonder where in the top 00:14:44.01900:14:44.029 horizontally now we're gonna set three 00:14:45.97000:14:45.980 doors turned horizontally down below the 00:14:50.17000:14:50.180 mesh to act as a pumping mechanism this 00:14:52.30000:14:52.310 set of doors is gonna be closed in 00:14:54.16000:14:54.170 sequence in order to pump water up into 00:14:56.43900:14:56.449 the space in the top up above we're 00:14:59.43900:14:59.449 gonna need two sets of doors on either 00:15:00.91000:15:00.920 side to control the air lock inside the 00:15:07.86900:15:07.879 space in the middle is where we're gonna 00:15:08.98000:15:08.990 measure whether there's a vacuum or not 00:15:10.78000:15:10.790 so we need an ammo sensor that were in 00:15:12.34000:15:12.350 place inside here this is where the 00:15:15.28000:15:15.290 automation starts to get a little bit 00:15:16.50900:15:16.519 trickier we're gonna use a filter gate 00:15:19.32900:15:19.339 on this side in order to control the 00:15:22.72000:15:22.730 doors now this filter gain we're gonna 00:15:25.21000:15:25.220 set to a time of nine seconds this 00:15:28.92900:15:28.939 doesn't have to be nine seconds but it 00:15:30.28000:15:30.290 might take a little bit of tweaking to 00:15:31.21000:15:31.220 kind of find something you're ultimately 00:15:32.29000:15:32.300 happy with basically I want to make sure 00:15:34.09000:15:34.100 that there's enough time for the system 00:15:36.18900:15:36.199 to do what it needs to do before it will 00:15:37.66000:15:37.670 open the doors again so what'll happen 00:15:40.30000:15:40.310 is when this triggers the atma sensor is 00:15:41.82900:15:41.839 gonna lock the two outside doors so that 00:15:43.66000:15:43.670 duplicants can't go in and out and that 00:15:45.10000:15:45.110 way we don't have to worry about the 00:15:46.15000:15:46.160 water that's getting forced up being 00:15:47.41000:15:47.420 spilled out into the into the other two 00:15:49.38900:15:49.399 rooms by duplicate passing through then 00:15:52.26900:15:52.279 we need a series of buffer gates in 00:15:53.55900:15:53.569 order to control everything else 00:15:54.75900:15:54.769 this buffer gate is gonna control the 00:15:56.23000:15:56.240 top door we're gonna use a series of 00:15:59.47000:15:59.480 buffer gates down below to manage these 00:16:01.29900:16:01.309 doors these can be placed right inside 00:16:03.57900:16:03.589 the wall for simplicity and we're to use 00:16:06.51900:16:06.529 another filter gate to control this 00:16:08.98000:16:08.990 whole door mechanism at the bottom 00:16:11.36000:16:11.370 so the signal that goes in here to 00:16:13.61000:16:13.620 activate the doors to tell the doors to 00:16:14.96000:16:14.970 close is gonna it's gonna continue up 00:16:16.67000:16:16.680 through and then down into our little 00:16:19.28000:16:19.290 filter gate down here at the bottom this 00:16:21.50000:16:21.510 filter gate is gonna feed into this 00:16:22.97000:16:22.980 buffer gate 00:16:24.07000:16:24.080 this buffer gate is gonna trigger this 00:16:26.36000:16:26.370 door before moving on to this buffer 00:16:28.61000:16:28.620 gate and so and we'll thread it back and 00:16:31.10000:16:31.110 forth so the doors so we can control the 00:16:32.81000:16:32.820 doors in sequence we have said this the 00:16:35.27000:16:35.280 buffer time on this filter gate to be 00:16:36.89000:16:36.900 six seconds and then these three doors 00:16:39.68000:16:39.690 at the bottom we're gonna have set to 00:16:41.30000:16:41.310 0.1 seconds which is I think it's the 00:16:43.01000:16:43.020 lowest the lowest amount you can go and 00:16:45.41000:16:45.420 it's the only number in a fraction that 00:16:47.48000:16:47.490 you can give I think below one so if you 00:16:50.12000:16:50.130 try to go like 0.5 it'll just well if it 00:16:52.73000:16:52.740 goes zero point five for example it just 00:16:53.99000:16:54.000 sets it back to zero point one so it's 00:16:56.30000:16:56.310 like you can only do like one tenth of a 00:16:57.68000:16:57.690 second or a whole second when this last 00:17:00.44000:17:00.450 door triggers what we want to do is send 00:17:03.17000:17:03.180 a signal up to the top portion here to 00:17:04.88000:17:04.890 this buffer gate and this buffer gate is 00:17:07.43000:17:07.440 going to control this door at the top 00:17:08.96000:17:08.970 and we'll close it as well we're gonna 00:17:12.50000:17:12.510 set the time on this one to say two 00:17:14.30000:17:14.310 seconds so I say if if the gas pressure 00:17:16.94000:17:16.950 it contained inside here is above zero 00:17:19.48000:17:19.490 we want the mechanism to run in the 00:17:24.98000:17:24.990 lower portion here we're gonna need 00:17:26.12000:17:26.130 water now the easiest way to do this 00:17:27.56000:17:27.570 instead of in a normal game is probably 00:17:29.51000:17:29.520 to put a bottle emptier here and just 00:17:31.19000:17:31.200 fill it up until the point where it's 00:17:32.27000:17:32.280 full or to use a liquid pump and set a 00:17:35.69000:17:35.700 liquid vent here and just let it run 00:17:37.28000:17:37.290 until it's full we want to fill up this 00:17:38.57000:17:38.580 lower portion here but I'm gonna use a 00:17:40.33000:17:40.340 debug mode to fill this up okay so you 00:17:43.04000:17:43.050 have the lower portion now filled up 00:17:44.42000:17:44.430 with water ideally you want it filled up 00:17:45.83000:17:45.840 so there's a little bit inside the mesh 00:17:47.00000:17:47.010 channel here at the bottom just to make 00:17:48.20000:17:48.210 sure you have enough volume of water and 00:17:50.21000:17:50.220 this is how the door works the duplicate 00:17:52.22000:17:52.230 will pass through the inside it's 00:17:53.81000:17:53.820 probably not gonna trigger fast enough 00:17:55.19000:17:55.200 because the Atmos the Atmos sensor is 00:17:57.11000:17:57.120 not fast enough to stop a duplicate 00:17:58.61000:17:58.620 while they're inside but they'll run all 00:18:00.80000:18:00.810 the way through and get through the 00:18:01.82000:18:01.830 other side and the doors will seal 00:18:02.96000:18:02.970 behind them this will trigger these 00:18:05.84000:18:05.850 doors to close in sequence and will pump 00:18:08.03000:18:08.040 the water up into the space up in here 00:18:10.22000:18:10.230 while this door is still open this door 00:18:12.83000:18:12.840 will then be filled with all the gasses 00:18:15.14000:18:15.150 that were in here they'll go compress 00:18:16.25000:18:16.260 into this door space and then when this 00:18:17.78000:18:17.790 door closes it will destroy the gasses 00:18:19.81000:18:19.820 the atma sensor because it's going to be 00:18:22.07000:18:22.080 under water will sense that there's no 00:18:23.39000:18:23.400 atmosphere 00:18:24.69000:18:24.700 it will then reverse the signal the 00:18:27.42000:18:27.430 doors below will open the water will 00:18:29.34000:18:29.350 drop back down to the lower space this 00:18:31.23000:18:31.240 door will open at the top and everything 00:18:32.34000:18:32.350 inside here will be a vacuum so we have 00:18:35.46000:18:35.470 ran we're gonna send him through the 00:18:36.63000:18:36.640 door we could just send him right over 00:18:37.83000:18:37.840 to this side you'll run through the 00:18:42.24000:18:42.250 space the doors lock behind him the 00:18:44.40000:18:44.410 water pumps up the closes creating a 00:18:46.95000:18:46.960 perfect seal triggers the Atmos sensor 00:18:49.35000:18:49.360 to say that there's no atmosphere in 00:18:50.70000:18:50.710 that space all the water drops back down 00:18:55.05000:18:55.060 again now we have a perfect vacuum 00:18:58.74000:18:58.750 inside this gap in here no pumping 00:19:01.17000:19:01.180 required the challenge with this 00:19:03.45000:19:03.460 particular airlock is that while it 00:19:04.98000:19:04.990 works every now and then the water isn't 00:19:07.20000:19:07.210 gonna behave the way you expect and when 00:19:09.42000:19:09.430 the when the doors force it upwards you 00:19:12.09000:19:12.100 may not get this perfect seal at the top 00:19:13.50000:19:13.510 you may end up with a little pocket of 00:19:14.73000:19:14.740 gas stuck here it's not so bad if the 00:19:16.80000:19:16.810 pocket of gas is on this side because 00:19:18.51000:19:18.520 the atma sensor will still still detect 00:19:20.52000:19:20.530 that there's no atmosphere and it will 00:19:23.04000:19:23.050 just run through that it'll open up 00:19:24.66000:19:24.670 again it'll detect the atmosphere once 00:19:26.49000:19:26.500 it's all set up it will run through the 00:19:28.29000:19:28.300 cycle again and then hopefully clear it 00:19:29.82000:19:29.830 out 00:19:30.15000:19:30.160 if the pocket of gas opens up over the 00:19:31.98000:19:31.990 Amazon store though the door gets stuck 00:19:34.31000:19:34.320 you'll be stuck in a situation where 00:19:36.39000:19:36.400 it's it's still detecting an atmosphere 00:19:38.25000:19:38.260 so it's keeping the whole system locked 00:19:39.72000:19:39.730 up and it's not draining anything but 00:19:41.82000:19:41.830 it's not able to progress forward at all 00:19:45.53000:19:45.540 in this case we actually got the 00:19:47.34000:19:47.350 duplicate stuck inside normally nobody 00:19:49.50000:19:49.510 they can run through fast enough 00:19:50.64000:19:50.650 unfortunately they get stuck inside they 00:19:52.59000:19:52.600 do get the sopping wet debuff and being 00:19:54.69000:19:54.700 stuck in the space seems the seams in 00:19:56.28000:19:56.290 the gate where you told them to go 00:19:57.89000:19:57.900 there's an example so now we've gotten a 00:20:00.39000:20:00.400 simple simple gates here where with a 00:20:03.18000:20:03.190 little pocket of carbon dioxide that's 00:20:04.35000:20:04.360 trapped around the atma sensor here this 00:20:06.03000:20:06.040 duplicates gonna be trapped inside the 00:20:07.47000:20:07.480 system forever unless you go over to the 00:20:09.60000:20:09.610 atma sensor and you just change the 00:20:10.80000:20:10.810 setting on it now that allow it to reset 00:20:13.73000:20:13.740 then set it back down to zero and away 00:20:16.65000:20:16.660 you go 00:20:20.83000:20:20.840 as an alternative to using the 00:20:22.82000:20:22.830 mechanized airlock at the top here or 00:20:24.11000:20:24.120 there is another option you could try 00:20:26.59000:20:26.600 instead using a small pump in this space 00:20:29.12000:20:29.130 so if you go into ventilation to use the 00:20:30.91900:20:30.929 mini gas pump the mini gas pump doesn't 00:20:33.23000:20:33.240 move a high volume of gas only moves a 00:20:35.38900:20:35.399 bit of thousand grams per second and 00:20:38.99000:20:39.000 where does require power where this 00:20:40.75900:20:40.769 entire system doesn't require any power 00:20:42.56000:20:42.570 at all in the absence of this pump 00:20:44.33000:20:44.340 however if you're finding that this this 00:20:46.37000:20:46.380 water-based airlock is just isn't 00:20:48.20000:20:48.210 working consistently enough for you and 00:20:50.12000:20:50.130 you keep getting it stuck you may want 00:20:52.03900:20:52.049 to consider using something like this so 00:20:54.23000:20:54.240 this will still use the same basic 00:20:55.54900:20:55.559 mechanism it's gonna use the water to 00:20:56.99000:20:57.000 press up into this space in here which 00:20:59.06000:20:59.070 compresses the gas at the top making it 00:21:00.88900:21:00.899 accessible for the mini gas pump the 00:21:02.89900:21:02.909 mean gas pump will then run until the 00:21:04.39900:21:04.409 gas is removed from the space once once 00:21:07.49000:21:07.500 we've created a vacuum the water that's 00:21:09.32000:21:09.330 in here will seal off with the amla 00:21:12.04900:21:12.059 sensor again and everything should go 00:21:13.31000:21:13.320 and then we should go fine from there 00:21:15.46000:21:15.470 the system of the mini gas pump is much 00:21:17.84000:21:17.850 slower so you're probably gonna need to 00:21:19.25000:21:19.260 adjust this particular filter gate this 00:21:20.87000:21:20.880 is the gate that acts as a timing 00:21:22.46000:21:22.470 mechanism for when the Amma sensor 00:21:23.99000:21:24.000 detects that there's no atmosphere and 00:21:25.58000:21:25.590 sends through the signal to reopen all 00:21:27.52900:21:27.539 the gates so the water will drop back 00:21:28.75900:21:28.769 down this one is definitely much less 00:21:31.85000:21:31.860 efficient than the scenario where you're 00:21:33.23000:21:33.240 just destroying the gas however it does 00:21:35.14900:21:35.159 tend to run into fewer problems where it 00:21:37.03900:21:37.049 gets gonna get jammed up with a pocket 00:21:38.57000:21:38.580 of gas that's gonna get trapped in there 00:21:40.77900:21:40.789 if you're comfortable risking your 00:21:43.10000:21:43.110 duplicates and having them run through 00:21:44.26900:21:44.279 that space and just using the water you 00:21:45.76900:21:45.779 can use the other gate however if you if 00:21:47.48000:21:47.490 you're concerned that you might not be 00:21:48.50000:21:48.510 paying attention and they might get 00:21:49.54900:21:49.559 trapped in there this might be the 00:21:50.60000:21:50.610 mechanism to go through even though it's 00:21:52.27900:21:52.289 probably gonna have to run multiple 00:21:53.21000:21:53.220 times each time so a duplicate passes 00:21:55.66900:21:55.679 through so in this example I have oxygen 00:21:58.22000:21:58.230 on this side of the gate we have 00:21:59.72000:21:59.730 chlorine on this side of the gate if we 00:22:01.43000:22:01.440 take Ruby and Sint Ruby over to this 00:22:03.83000:22:03.840 side I can see pass it through it 00:22:08.26900:22:08.279 presses up we create our seal the water 00:22:12.11000:22:12.120 opens now again if they get trapped in 00:22:15.16900:22:15.179 the middle here we're just telling you 00:22:16.10000:22:16.110 to move from one place to another they 00:22:18.56000:22:18.570 abort that instruction but if they're 00:22:19.66900:22:19.679 actually going to perform some form of 00:22:20.87000:22:20.880 action now they should still be able to 00:22:22.51900:22:22.529 pass through this is just a few 00:22:24.64900:22:24.659 different options you can use to try to 00:22:26.06000:22:26.070 create an airlock in your in your colony 00:22:27.88900:22:27.899 it is not in any way an exhaustive list 00:22:29.84000:22:29.850 I'm sure some other people have come up 00:22:30.98000:22:30.990 with some one 00:22:31.46000:22:31.470 creative ideas if you have some pretty 00:22:33.02000:22:33.030 by Diaz yourself that differ from the 00:22:34.39900:22:34.409 ones that we've used here feel free to 00:22:35.60000:22:35.610 leave a comment below and let us know 00:22:37.58000:22:37.590 what you're using for a different 00:22:38.65900:22:38.669 airlock system but these are just a 00:22:40.22000:22:40.230 couple of ideas that hopefully will 00:22:41.45000:22:41.460 spark some ideas for you I'm as always 00:22:43.64000:22:43.650 cryptic Fox I'll see all of you next 00:22:45.64900:22:45.659 time 00:22:48.04000:22:48.050
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