00:00:00.860 --> 00:00:05.160 hello Gabe Heller here G Hohenzollern on YouTube and hownowbrowncouch on 00:00:05.160 --> 00:00:10.260 Twitch I don't normally like to do stuff in creative mode but this is a creative 00:00:10.260 --> 00:00:14.309 mode build because I was having a really hard time figuring out how to 00:00:14.309 --> 00:00:22.199 use the new Buildcraft refinery. It's not just one block anymore. It takes a 00:00:22.199 --> 00:00:25.769 lot more than that. You've got a couple of choices how to do it but this is the 00:00:25.769 --> 00:00:29.670 one that I figured out first and it seems to work pretty well. So of course 00:00:29.670 --> 00:00:33.239 the first thing you want to do is find an oil deposit. That one over there is what 00:00:33.239 --> 00:00:36.719 they look like before you start pumping the oil out but as you can see 00:00:36.719 --> 00:00:42.600 as you pump it the slowly disappears. We've got a pump here and a redstone 00:00:42.600 --> 00:00:47.610 engine powering it with a lever to turn the redstone engine on. Okay, so it's 00:00:47.610 --> 00:00:51.449 night; I'm gonna wait till day to talk more about it but I will try and explain 00:00:51.449 --> 00:00:56.309 what I've learned about build craft oil. So as you can see there's not just one 00:00:56.309 --> 00:01:02.309 kind of oil or fuel there are many kinds of oil and fuel now. What you'll get when 00:01:02.309 --> 00:01:07.950 you pump the oil out of the world is oil (Cool). Anything that says cool after it 00:01:07.950 --> 00:01:16.590 except for residue you can burn in these: the combustion engines. But if you burn 00:01:16.590 --> 00:01:22.650 something that isn't called fuel if it's oil or well you can't burn 00:01:22.650 --> 00:01:26.490 residue so I guess if it still says oil anywhere in it then it will produce 00:01:26.490 --> 00:01:31.710 residue when it burns. So that's what you want to avoid as a result of doing this 00:01:31.710 --> 00:01:37.740 refining, you want to turn all the oil into some kind of fuel okay and then 00:01:37.740 --> 00:01:39.900 you'll be able to burn it without producing residue which you'll need to 00:01:39.900 --> 00:01:43.229 pump out of your engines or let collect there until I don't know what happens 00:01:43.229 --> 00:01:47.220 when it collects there. Now I jump-started this with some oil so there 00:01:47.220 --> 00:01:50.970 is a little residue in this one engine but the rest of these are running on 00:01:50.970 --> 00:01:54.770 fuel so they don't have any residue 00:01:57.270 --> 00:02:06.850 as you can see... there we go. So the first thing you're gonna want to do is heat up 00:02:06.850 --> 00:02:10.899 the oil using a heat exchanger. Now these were a little confusing because there 00:02:10.899 --> 00:02:15.040 wasn't much explanation as to how to build them. So the direction that you're 00:02:15.040 --> 00:02:22.209 facing: if you place three in a row then this will become an input here and an 00:02:22.209 --> 00:02:28.989 output there there's also another input here and an output there. You can extend 00:02:28.989 --> 00:02:32.980 these up to five long: there you go. That's the maximum length for a heat 00:02:32.980 --> 00:02:40.690 exchanger. So what the heat exchanger does is it takes one cool fluid and one 00:02:40.690 --> 00:02:46.440 hot fluid or gas runs them past each other which heats up the cool fluid and 00:02:46.440 --> 00:02:52.840 cools down the hot fluid. So there are three temperatures of fluids: cool, hot 00:02:52.840 --> 00:03:02.440 and searing like so. And you can only swap between two nearby ones so you can 00:03:02.440 --> 00:03:06.910 make hot fluid cool and cool fluid hot or you can make searing fluid hot and 00:03:06.910 --> 00:03:11.739 hot fluid searing you might also be able to make cool fluid searing and searing 00:03:11.739 --> 00:03:15.190 fluid cool but I haven't tried that yet. But if you have two hot fluids you can't 00:03:15.190 --> 00:03:18.190 use a heat exchanger to make one cool and the other searing. That just doesn't 00:03:18.190 --> 00:03:24.280 work. I tried that earlier. Okay so here the pump is pumping up the oil and the 00:03:24.280 --> 00:03:29.049 oil is going directly into a heat exchanger to heat it up into oil (Hot) 00:03:29.049 --> 00:03:36.489 which is then going into this distiller here. Okay the distiller splits the hot 00:03:36.489 --> 00:03:46.359 oil into mixed light fuel (hot) and heavy oil which comes out here. Both of those 00:03:46.359 --> 00:03:54.340 are hot we're gonna use the hot mixed fuels to heat up the oil. Now I had to 00:03:54.340 --> 00:03:58.359 jumpstart this by putting a bucket of lava in here to heat up the first bucket 00:03:58.359 --> 00:04:03.280 of oil because I didn't have any fuel yet coming out of the out of the 00:04:03.280 --> 00:04:08.620 distillery. Okay so this produces one of the main byproducts and in fact that you 00:04:08.620 --> 00:04:12.160 can call it a product of the distillery which is mixed light 00:04:12.160 --> 00:04:16.359 fuels (Cool). This can be burned in engines but you can also run it through a 00:04:16.359 --> 00:04:21.070 distiller yet again to split it in two... let's see what are they called... 00:04:21.070 --> 00:04:28.090 gaseous fuel and regular fuel fuel (Cool) there we go and gaseous field (Cool) both 00:04:28.090 --> 00:04:35.080 of which can be burned as well in combustion engines and they will produce 00:04:35.080 --> 00:04:39.550 more than this does on its own so you split it up and it becomes more 00:04:39.550 --> 00:04:43.180 efficient. I'm not currently doing that I'm just storing it 00:04:43.180 --> 00:04:49.000 but we could have another distiller over here that was also running that was 00:04:49.000 --> 00:04:54.340 also splitting it up into the final products. Okay so then what you do with 00:04:54.340 --> 00:04:59.380 this dense oil you can just throw it away if you want but if you want more 00:04:59.380 --> 00:05:05.680 efficiency which I do then you want to heat it up to searing so I'm putting it 00:05:05.680 --> 00:05:09.340 through another heat exchanger here and I had to jumpstart this one also with a 00:05:09.340 --> 00:05:13.720 bucket of lava but now it is running on the output of this distiller so this 00:05:13.720 --> 00:05:20.890 distiller is splitting the dense oil (Searing) into dense fuel which is 00:05:20.890 --> 00:05:25.600 burnable but this dense fuel is searing so it has to be cooled down so we use it, 00:05:25.600 --> 00:05:30.460 we cool it down and in the same heat exchanger that is warming up the dense 00:05:30.460 --> 00:05:35.650 oil. Okay now after we cooled it down once it's still hot it was searing over 00:05:35.650 --> 00:05:40.300 there so now it's hot and then we have to run it through another heat exchanger 00:05:40.300 --> 00:05:44.919 and this one is being... the cool fluid is just water and that just escapes the 00:05:44.919 --> 00:05:50.560 steam and is destroyed but at the end then you have dense fuel and this dense 00:05:50.560 --> 00:05:54.310 fuel you can use to run all of the combustion engines. I had to jumpstart 00:05:54.310 --> 00:05:58.360 them with one bucket of oil but once they were running and i was producing 00:05:58.360 --> 00:06:02.950 this dense fuel then i could just run them all on the dense fuel. So this 00:06:02.950 --> 00:06:06.639 is the pipe that's piping all the dense fuel to them. Now this distiller also 00:06:06.639 --> 00:06:10.690 produces residue but the residue is useless and it's better here i think 00:06:10.690 --> 00:06:14.440 than inside my engines where it might cause them to stop but we've got a void 00:06:14.440 --> 00:06:18.960 pipe here from BuildCraft that is sopping that up... 00:06:18.960 --> 00:06:25.139 is destroying all of the all of the residue. So the one thing that I did that 00:06:25.139 --> 00:06:28.349 a little cheesy that isn't BuildCraft is this project red stuff here for running 00:06:28.349 --> 00:06:33.150 combustion engines. Combustion engines are well known for exploding but a very 00:06:33.150 --> 00:06:36.870 simple way to keep them from exploding is to turn them off on a regular basis 00:06:36.870 --> 00:06:40.880 so I have these timers here they're set to an interval of quite a few minutes 00:06:40.880 --> 00:06:47.789 and so at the end of that time the timer will send a signal which will turn this 00:06:47.789 --> 00:06:52.710 not gate off which will turn both engines off and once the engines are off 00:06:52.710 --> 00:06:57.090 they won't turn on again until they're cool. So that is a very simple way of 00:06:57.090 --> 00:07:01.139 keeping them from overheating and exploding. Now as soon as you put a 00:07:01.139 --> 00:07:06.479 bucket of any fuel in them yourself by dropping it here or right-clicking on it 00:07:06.479 --> 00:07:10.860 they will start again even if they're not cool. So be careful if you're fueling 00:07:10.860 --> 00:07:15.389 them manually to begin with that you don't give them fuel when they're off or 00:07:15.389 --> 00:07:20.370 they might turn on and then overheat and similar. So it takes two combustion 00:07:20.370 --> 00:07:25.620 engines to run this distiller because it's running full time all the time but 00:07:25.620 --> 00:07:29.159 this distiller well obviously when they when the engines are shut off it won't 00:07:29.159 --> 00:07:33.300 run but this distiller here, this only 00:07:33.300 --> 00:07:38.909 produces about half as much of this dense oil as it takes in oil so this 00:07:38.909 --> 00:07:45.449 this dense oil, the distiller for it only needs one took me a while to figure this 00:07:45.449 --> 00:07:49.770 out only needs one combustion engine to run but I have set it to turn off 00:07:49.770 --> 00:07:55.050 slightly less often because it takes just a little more than half the power 00:07:55.050 --> 00:07:58.830 to keep up with all of the dense fuel and as you can see we're not quite 00:07:58.830 --> 00:08:02.550 keeping up but we're close to keeping up there's only like a bucket in there. Okay 00:08:02.550 --> 00:08:09.389 so we're saving this. This is the dense fuel and that's product one that dense 00:08:09.389 --> 00:08:16.800 fuel (cool) will power a combustion engine at four mega joules per tick. Excuse me. 00:08:16.800 --> 00:08:21.450 The other things that will end up with that was just a little 00:08:21.450 --> 00:08:28.380 lag there. Okay so the other things that we will end up with are... let's see 00:08:28.380 --> 00:08:34.920 here... mixed light fuels (Cool) which will run at three mega joules per tick. 00:08:34.920 --> 00:08:39.890 But if you then run that through a distiller you will get fuel (cool) which... 00:08:39.890 --> 00:08:45.270 there we go... which runs at six mega joules per tick and you will also get 00:08:45.270 --> 00:08:51.420 gaseous fuel... there it is... (Cool) which will run at eight mega joules per tick and so 00:08:51.420 --> 00:08:53.880 that's pretty much the maximum that you can get out of one of these combustion 00:08:53.880 --> 00:09:02.580 engines. All of that will run with no residue. Now the only other thing is that 00:09:02.580 --> 00:09:07.590 we needed this tank here: this holding tank which I'm constantly having to... 00:09:07.590 --> 00:09:11.490 slowly I mean... it doesn't build up very fast not at this rate but you know 00:09:11.490 --> 00:09:15.630 every once in a while I have to add another tank to the top just so that it it 00:09:15.630 --> 00:09:19.170 doesn't overflow and get over full but the reason for that is that this 00:09:19.170 --> 00:09:22.920 distiller... because it's... as you can see it's at the top of the tank that's 00:09:22.920 --> 00:09:28.950 because it's a gas so when... and because it's a gas it produces a little bit more 00:09:28.950 --> 00:09:34.830 per volume than it takes in as oil which means that it builds up here and if you 00:09:34.830 --> 00:09:37.680 don't have a place to store it then eventually your distillery shuts down 00:09:37.680 --> 00:09:42.600 because it's full of the stuff okay so yeah that's that's our basic set up 00:09:42.600 --> 00:09:50.790 there I think I've covered it all let's just have a little look around it and I 00:09:50.790 --> 00:09:54.210 guess that's it for today. Hope you enjoyed this; hope you understood it and 00:09:54.210 --> 00:10:02.070 now you can build your own Buildcraft refinery with the new 1.12.2 00:10:02.070 --> 00:10:12.000 version of minecraft. Bye for now! Warning, warning this video is almost over 00:10:12.000 --> 00:10:16.560 warning, warning, it's time to choose another one this has gone on far too long time to wake up and 00:10:16.560 --> 00:10:22.400 sing along warning warning this video is over now.
Office location
Engineering company LOTUS®
Russia, Ekaterinburg, Lunacharskogo street, 240/12