The Weirdest Things in Magic _ Part 2 _ EDH _ Strange Interactions _ Commander _ Magic the Gathering

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00:00:04.130
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00:00:07.450 00:00:07.460 hello and welcome to the commanders
00:00:09.410 00:00:09.420 quarters I'm your host Mitch glad to be
00:00:11.570 00:00:11.580 here here at the commanders quarters
00:00:12.890 00:00:12.900 were all about commander on a budget
00:00:14.749 00:00:14.759 today we have an episode of commanders
00:00:16.640 00:00:16.650 two cents on episodes like these that
00:00:18.380 00:00:18.390 give you my own personal take on topics
00:00:19.910 00:00:19.920 about the format in general and current
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00:00:45.619 00:00:45.629 the description in the final way that
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00:00:49.459 00:00:49.469 patron there are many benefits to being
00:00:51.049 00:00:51.059 a patron and I truly couldn't do this
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00:00:56.000 00:00:56.010 while back I did up sewed on some of the
00:00:57.410 00:00:57.420 weirdest things in magic this episode
00:00:59.420 00:00:59.430 range from vehicles piloting other
00:01:01.160 00:01:01.170 vehicles to a bunch of flying squirrels
00:01:02.959 00:01:02.969 taking down a merkel many of you seem to
00:01:04.910 00:01:04.920 enjoy that so if you haven't seen it yet
00:01:06.440 00:01:06.450 go ahead and check it out and today I
00:01:08.060 00:01:08.070 thought I'd tackle even more of the
00:01:09.410 00:01:09.420 weirdest things in magic magic has been
00:01:11.420 00:01:11.430 around for a long time and with the
00:01:12.679 00:01:12.689 amount of cards and mechanics that are
00:01:14.030 00:01:14.040 in this game there are bound to be some
00:01:15.350 00:01:15.360 things that just don't make sense when
00:01:16.999 00:01:17.009 you think about it again there's nothing
00:01:18.200 00:01:18.210 really wrong with these things not
00:01:19.520 00:01:19.530 making complete sense but when you take
00:01:21.320 00:01:21.330 a step back it's just pretty funny to
00:01:22.760 00:01:22.770 think about anyways let's start with our
00:01:26.780 00:01:26.790 first weird thing in magic which I'm
00:01:28.160 00:01:28.170 calling stop horsing around and this
00:01:30.380 00:01:30.390 weird thing involves horsemanship so
00:01:31.910 00:01:31.920 let's take a look at lujon horsemanship
00:01:33.560 00:01:33.570 is a form of evasion and it basically
00:01:35.120 00:01:35.130 means that this creature can't be
00:01:36.319 00:01:36.329 blocked except by other creatures that
00:01:37.760 00:01:37.770 have horsemanship so it kind of makes
00:01:39.560 00:01:39.570 sense if someone's on a horse they're
00:01:40.940 00:01:40.950 harder to catch and harder to block so
00:01:42.530 00:01:42.540 they can get through it's like flying in
00:01:44.300 00:01:44.310 a way that a creature that has flying
00:01:45.440 00:01:45.450 could fly over the other creatures and
00:01:47.090 00:01:47.100 only be blocked by their creatures are
00:01:48.319 00:01:48.329 flying well or reach but whatever okay
00:01:50.810 00:01:50.820 now I know this is a pretty old ability
00:01:52.789 00:01:52.799 and it's kind of dated but it's still
00:01:54.590 00:01:54.600 funny anything about so this devoted
00:01:56.209 00:01:56.219 hero would not be able to stop this
00:01:57.469 00:01:57.479 person on a horse from getting through
00:01:58.730 00:01:58.740 now at a base level that can make sense
00:02:01.069 00:02:01.079 but things can get a bit weirdly further
00:02:03.230 00:02:03.240 along you go wall of stone does not have
00:02:05.450 00:02:05.460 horsemanship so therefore it cannot
00:02:07.130 00:02:07.140 block Lujan so even if this horse is
00:02:09.169 00:02:09.179 really good at scaling walls or can run
00:02:11.029 00:02:11.039 fast enough to go all the way around the
00:02:12.650 00:02:12.660 wall to then get to the
00:02:14.059 00:02:14.069 okay so that doesn't really make too
00:02:15.619 00:02:15.629 much sense but what about faith bear
00:02:17.360 00:02:17.370 paladin it's on a horse can it block
00:02:19.190 00:02:19.200 well apparently it doesn't have
00:02:20.420 00:02:20.430 horsemanship so it therefore must not be
00:02:22.220 00:02:22.230 as good riding that horse so it can't
00:02:23.780 00:02:23.790 block how about this Knight that's
00:02:25.339 00:02:25.349 literally on a horse that's on fire it's
00:02:27.199 00:02:27.209 got to be fast right
00:02:28.160 00:02:28.170 apparently not fast enough to block even
00:02:30.410 00:02:30.420 this horse that's literally made out of
00:02:32.089 00:02:32.099 lightning Kenna block I guess it can't
00:02:34.160 00:02:34.170 be blocked by the other one either since
00:02:35.599 00:02:35.609 it's blue creature but whatever how
00:02:38.149 00:02:38.159 about this centaur it's a half man half
00:02:39.920 00:02:39.930 horse no okay
00:02:41.509 00:02:41.519 what about this giant that has 100 hands
00:02:43.550 00:02:43.560 and literally shows a picture of it
00:02:45.020 00:02:45.030 blocking a person on a horse
00:02:46.550 00:02:46.560 nope apparently horsemanship gets you
00:02:48.349 00:02:48.359 through so yes horsemanship is a pretty
00:02:50.240 00:02:50.250 weird form of Asian when you actually
00:02:51.830 00:02:51.840 think about it but you know what's even
00:02:53.209 00:02:53.219 weirder
00:02:53.569 00:02:53.579 Taoist mystic because it can't be
00:02:55.670 00:02:55.680 blocked by creatures that have
00:02:56.869 00:02:56.879 horsemanship for some reason if you're
00:02:58.759 00:02:58.769 on a horse you've got a disadvantage
00:03:00.409 00:03:00.419 when it comes to trying to block this so
00:03:02.149 00:03:02.159 just try to wrap your head around that
00:03:03.259 00:03:03.269 and one more thing about horsemanship
00:03:04.939 00:03:04.949 there are some cards that give
00:03:06.259 00:03:06.269 horsemanship so just try to picture a
00:03:07.699 00:03:07.709 world's fine worm on a horse it's pretty
00:03:09.559 00:03:09.569 funny to think about but anyways let's
00:03:11.209 00:03:11.219 move on to our next weird thing in magic
00:03:12.679 00:03:12.689 with shadow of a doubt and with this one
00:03:14.330 00:03:14.340 we're gonna talk about another old form
00:03:15.649 00:03:15.659 of Asian with shadow so shadow basically
00:03:17.899 00:03:17.909 means that this creature can block or be
00:03:19.280 00:03:19.290 blocked by only creatures of a shadow so
00:03:21.319 00:03:21.329 really they're kind of in their own
00:03:22.219 00:03:22.229 world attacking and blocking each other
00:03:23.780 00:03:23.790 but similar to horsemanship there are
00:03:25.369 00:03:25.379 some things that get weird with this
00:03:26.629 00:03:26.639 though creatures that seem like they
00:03:28.099 00:03:28.109 could block them still can't because
00:03:29.839 00:03:29.849 they don't have shadow like Nezumi
00:03:31.369 00:03:31.379 shadow watcher which if it's name is
00:03:33.170 00:03:33.180 correct is a rat that watches shadows so
00:03:35.780 00:03:35.790 I guess it just watches the shadows but
00:03:37.429 00:03:37.439 it can't interact how about perla shadow
00:03:39.589 00:03:39.599 of course that's got to have shadow
00:03:41.030 00:03:41.040 right shadows in its name nope no shadow
00:03:43.339 00:03:43.349 can I block even death shadow which is
00:03:45.920 00:03:45.930 the shadow of death does not have shadow
00:03:48.229 00:03:48.239 now shadow like horsemanship is a very
00:03:50.300 00:03:50.310 old form of evasion and you can see that
00:03:52.099 00:03:52.109 they've cut down on those strange and
00:03:53.899 00:03:53.909 different circumstances when it comes to
00:03:55.369 00:03:55.379 creatures not be able to be blocked
00:03:56.390 00:03:56.400 Cilla's find actually take a step back
00:03:58.280 00:03:58.290 and think about those weirded wonky
00:03:59.719 00:03:59.729 circumstances that can actually happen
00:04:01.069 00:04:01.079 in a game my creatures on a horse and
00:04:02.809 00:04:02.819 has horsemanship so your creature on a
00:04:04.369 00:04:04.379 horse that doesn't have horsemanship
00:04:05.449 00:04:05.459 can't block it where my creature that
00:04:07.099 00:04:07.109 has shadow can't be blocked by your
00:04:08.479 00:04:08.489 shadow because your shadow doesn't have
00:04:09.800 00:04:09.810 shadow anyways let's move on to our next
00:04:11.569 00:04:11.579 weird thing was today is obstet a and
00:04:13.879 00:04:13.889 this one has to do with milling the term
00:04:15.589 00:04:15.599 milling comes from millstone which
00:04:16.759 00:04:16.769 essentially means that you make someone
00:04:17.959 00:04:17.969 take cards up atop their library and put
00:04:19.610 00:04:19.620 them into their graveyard if you're
00:04:20.990 00:04:21.000 trying to build someone out that means
00:04:22.099 00:04:22.109 that you're trying to get rid of their
00:04:22.969 00:04:22.979 entire library so they can't draw any
00:04:24.620 00:04:24.630 more cards and when that happens they
00:04:26.120 00:04:26.130 lose the game
00:04:27.160 00:04:27.170 seeing the game because you can't draw a
00:04:28.450 00:04:28.460 card kind of makes sense in a similar
00:04:30.130 00:04:30.140 way to losing the game when you have no
00:04:31.600 00:04:31.610 life no more knowledge or resources for
00:04:33.550 00:04:33.560 your mind and you lose so flavor-wise
00:04:35.710 00:04:35.720 that one checks out but recently there's
00:04:38.230 00:04:38.240 been a trend to make decks with a
00:04:39.580 00:04:39.590 different kind of way of winning and
00:04:41.140 00:04:41.150 that's because of cards like laboratory
00:04:42.580 00:04:42.590 maniac and Jace wielder mysteries
00:04:44.650 00:04:44.660 both of these essentially say if you
00:04:46.150 00:04:46.160 would draw card while your library has
00:04:47.410 00:04:47.420 no cards in it you win the game instead
00:04:49.030 00:04:49.040 or in a simpler way they're pretty much
00:04:50.770 00:04:50.780 just yelling it's opposite day it's kind
00:04:53.200 00:04:53.210 of like a kid screaming that they won
00:04:54.700 00:04:54.710 even though they lost and therefore
00:04:56.500 00:04:56.510 they're right there justification is
00:04:58.090 00:04:58.100 pretty much its opposite day and so
00:04:59.800 00:04:59.810 therefore because I lost I won the
00:05:02.140 00:05:02.150 reason that they wanted really doesn't
00:05:03.220 00:05:03.230 make any sense but we'll just go with it
00:05:05.230 00:05:05.240 in a similar way let's move on to our
00:05:06.850 00:05:06.860 next weird thing with health fanatic
00:05:08.650 00:05:08.660 another alternative wing condition comes
00:05:10.480 00:05:10.490 with these similar cards felled or
00:05:11.740 00:05:11.750 sovereign in test of endurance filled
00:05:13.570 00:05:13.580 our sovereign says it begins your upkeep
00:05:15.130 00:05:15.140 if you have 40 more life you win the
00:05:16.570 00:05:16.580 game in test of endurance is the exact
00:05:18.250 00:05:18.260 same but it's 50 or more life so instead
00:05:19.960 00:05:19.970 of getting your pawns life tolls down
00:05:21.160 00:05:21.170 you with either keep yours up or get
00:05:22.630 00:05:22.640 yours up further this is kind of just
00:05:24.430 00:05:24.440 like hey I'm really healthy therefore I
00:05:26.350 00:05:26.360 win when you actually stop and think
00:05:28.210 00:05:28.220 about it that doesn't really make any
00:05:29.500 00:05:29.510 sense
00:05:30.070 00:05:30.080 alternative wind conditions or lost
00:05:31.690 00:05:31.700 conditions for the most part just really
00:05:33.310 00:05:33.320 don't make any sense if that definite
00:05:34.930 00:05:34.940 doesn't mean that they're not fun or
00:05:35.950 00:05:35.960 don't have a place in the game it's just
00:05:37.300 00:05:37.310 that when you stop and think about it
00:05:38.500 00:05:38.510 and take a step back it doesn't make
00:05:40.840 00:05:40.850 sense as to why you win in that fashion
00:05:42.280 00:05:42.290 let's move on to something completely
00:05:43.930 00:05:43.940 different though is something that I'm
00:05:45.010 00:05:45.020 calling to pilot or to autopilot this
00:05:47.620 00:05:47.630 one involves car in silver gold which is
00:05:49.300 00:05:49.310 a very famous character in magic now
00:05:51.100 00:05:51.110 there are other cards that work in a
00:05:52.270 00:05:52.280 similar way but let's just go with this
00:05:53.620 00:05:53.630 one card has pay one target none
00:05:55.630 00:05:55.640 creature artifact becomes an artifact
00:05:57.250 00:05:57.260 creature with power and toughness equal
00:05:58.540 00:05:58.550 to its converted mana cost until end of
00:05:59.980 00:05:59.990 turn so in a way this is pretty cool
00:06:01.660 00:06:01.670 it's like hey you're an artifact but
00:06:03.280 00:06:03.290 you're not living let me turn you into a
00:06:04.870 00:06:04.880 living creature that can go around an
00:06:06.520 00:06:06.530 attack or block so something like ash
00:06:08.320 00:06:08.330 not Psalter can get up and walk around
00:06:09.880 00:06:09.890 or I can actually sacrifice itself to
00:06:12.400 00:06:12.410 itself whatever it's cool but where this
00:06:15.190 00:06:15.200 especially gets weird is with vehicles
00:06:16.780 00:06:16.790 we've talked about vehicles before and
00:06:18.340 00:06:18.350 they're pretty cool but they can work in
00:06:19.690 00:06:19.700 some strange ways that are kind of weird
00:06:21.970 00:06:21.980 so consulate dreadnought costs one mana
00:06:24.010 00:06:24.020 it has crew six and it's a 7/11 so Karn
00:06:26.650 00:06:26.660 can't crew this but if another creatures
00:06:28.420 00:06:28.430 around they can crew it it's a 7-eleven
00:06:30.310 00:06:30.320 that can attack and block but if it's
00:06:31.900 00:06:31.910 not crewed Karn can't crew it but he can
00:06:34.240 00:06:34.250 turn into a creature by paying one but
00:06:36.400 00:06:36.410 instead of it being a 7/11 it's gonna be
00:06:38.830 00:06:38.840 a 1/1 because corn makes its power in
00:06:41.020 00:06:41.030 toughness equal to its converted mana
00:06:42.220 00:06:42.230 cost until the end of the turn so pretty
00:06:43.930 00:06:43.940 much ignore that bottom right portion
00:06:45.370 00:06:45.380 that 7/11 really doesn't mean anything
00:06:46.990 00:06:47.000 it's just a 1/1 for the turn
00:06:48.790 00:06:48.800 I guess this kind of makes sense in a
00:06:50.500 00:06:50.510 way if someone's actually piloting the
00:06:52.060 00:06:52.070 ship it's gonna be a little more
00:06:53.080 00:06:53.090 effective and be that 7/11 but when
00:06:55.210 00:06:55.220 carne basically turns it on autopilot
00:06:56.710 00:06:56.720 it's just roaming around on its own and
00:06:58.660 00:06:58.670 it's just a 1/1 but this kind of works
00:07:00.760 00:07:00.770 in the opposite ways well we look at
00:07:02.140 00:07:02.150 something like poor Hellion 2 now the
00:07:03.820 00:07:03.830 part Hellion to actually has crew 4 so
00:07:05.620 00:07:05.630 carne can actually pilot this one so
00:07:07.660 00:07:07.670 what he does that it's pretty powerful
00:07:08.740 00:07:08.750 it's a 5/5 flying first strike vigilance
00:07:10.960 00:07:10.970 and winning at tanks you create 2 for 4
00:07:12.490 00:07:12.500 white angel creature tokens with flying
00:07:13.840 00:07:13.850 and vigilance that are attacking but
00:07:15.280 00:07:15.290 instead of actually crewing it kourin
00:07:17.020 00:07:17.030 can just pay one and it's even more
00:07:18.340 00:07:18.350 effective because instead of being a 5/5
00:07:20.350 00:07:20.360 it's an eight eight with all those same
00:07:22.180 00:07:22.190 abilities so for whatever reason carne
00:07:24.100 00:07:24.110 driving this one around is less
00:07:25.570 00:07:25.580 effective than this one being on
00:07:26.770 00:07:26.780 autopilot again vehicles while cool can
00:07:29.650 00:07:29.660 be really weird in a lot of
00:07:30.820 00:07:30.830 circumstances let's move away from
00:07:32.470 00:07:32.480 vehicle zone onto our next one with when
00:07:34.300 00:07:34.310 you wish upon a card now this one's only
00:07:36.250 00:07:36.260 weird in commander but because as a
00:07:37.480 00:07:37.490 commander channel I think it's still
00:07:38.770 00:07:38.780 funny to point out this one deals with
00:07:40.510 00:07:40.520 the cycle known is the wish cycle with
00:07:42.310 00:07:42.320 each of these you're basically making a
00:07:43.690 00:07:43.700 wish to get a card that you own from
00:07:45.040 00:07:45.050 outside of the game for example living
00:07:46.780 00:07:46.790 wish gets you either a creature or land
00:07:48.280 00:07:48.290 the amounts of the game you reveal it
00:07:49.660 00:07:49.670 you put your hand then you X out living
00:07:50.980 00:07:50.990 wish now other formats have a sideboard
00:07:53.140 00:07:53.150 so this makes sense you're gonna get
00:07:54.430 00:07:54.440 that card and put your hand commander
00:07:56.020 00:07:56.030 does not have a sideboard so when you
00:07:57.670 00:07:57.680 cast one of these it basically does
00:07:59.470 00:07:59.480 nothing these cards are 100% legal and
00:08:01.690 00:08:01.700 yet completely meaningless in commander
00:08:03.640 00:08:03.650 it's essentially just a wish that goes
00:08:05.590 00:08:05.600 unanswered which is just kind of sad
00:08:07.660 00:08:07.670 there are a few other cards that refer
00:08:09.130 00:08:09.140 to outside the game as well like spawn
00:08:10.570 00:08:10.580 sire villa MOG it has pay 20 cast any
00:08:12.820 00:08:12.830 number of Eldrazi cards you own from
00:08:14.170 00:08:14.180 outside of the game without paying their
00:08:15.160 00:08:15.170 mana cost again if you pay that 20 in
00:08:16.900 00:08:16.910 commander nothing happens so essentially
00:08:19.150 00:08:19.160 picture this you've got sponsor and it's
00:08:21.610 00:08:21.620 like hey my friends are coming you
00:08:23.350 00:08:23.360 better watch out they're gonna be here
00:08:24.730 00:08:24.740 soon
00:08:25.180 00:08:25.190 and then just waiting awkwardly for a
00:08:26.860 00:08:26.870 bit and none of sponsors friends end up
00:08:28.870 00:08:28.880 showing up and everyone feels really
00:08:30.640 00:08:30.650 weird about it and they feel bad but
00:08:32.710 00:08:32.720 let's move on from that sad scene to our
00:08:34.270 00:08:34.280 next one with a big stretch of land this
00:08:36.160 00:08:36.170 weird thing has to do with lands let's
00:08:38.050 00:08:38.060 take a look at this island from eighth
00:08:39.250 00:08:39.260 edition it definitely looks like an
00:08:40.720 00:08:40.730 island makes sense it says island it's a
00:08:43.090 00:08:43.100 basically an island it looks like an
00:08:44.680 00:08:44.690 island but now let's move on to this one
00:08:46.650 00:08:46.660 that that's a stream that's that's
00:08:49.600 00:08:49.610 definitely not an island that is a
00:08:51.040 00:08:51.050 stream and
00:08:52.220 00:08:52.230 this is just a well that that's in the
00:08:54.470 00:08:54.480 middle of like a pond that is definitely
00:08:56.360 00:08:56.370 not I mean I guess that's technically
00:08:57.890 00:08:57.900 yes that small island that has the well
00:09:00.350 00:09:00.360 I don't know and then you really lost me
00:09:02.720 00:09:02.730 this giant structure being in an island
00:09:04.910 00:09:04.920 yeah that's just kind of weird yes I
00:09:07.070 00:09:07.080 know different planes have different
00:09:08.240 00:09:08.250 ways to get mana or whatnot but it's
00:09:09.680 00:09:09.690 just funny when you take a step back
00:09:11.060 00:09:11.070 about it and actually think how we've
00:09:12.950 00:09:12.960 come from an island being this to an
00:09:14.570 00:09:14.580 island being this nothing wrong about it
00:09:16.430 00:09:16.440 just something funny to think about all
00:09:18.170 00:09:18.180 right now for something different though
00:09:19.220 00:09:19.230 if there can only be one ish so in magic
00:09:22.580 00:09:22.590 we've got what's called the legend rule
00:09:23.810 00:09:23.820 which basically means that when there's
00:09:24.830 00:09:24.840 a legendary creature or legendary
00:09:26.240 00:09:26.250 planeswalker that there can only be one
00:09:27.680 00:09:27.690 to that card out on the field on your
00:09:29.540 00:09:29.550 side the role even used to be different
00:09:31.400 00:09:31.410 and take it a step further but we'll
00:09:32.690 00:09:32.700 just stick to this role for now it kind
00:09:34.310 00:09:34.320 of makes sense I mean there's only been
00:09:35.570 00:09:35.580 some movie plots where you know you
00:09:36.650 00:09:36.660 can't go back in time and see yourself
00:09:37.970 00:09:37.980 or things would get screwed up or
00:09:39.740 00:09:39.750 something or whatnot
00:09:41.120 00:09:41.130 anyways nickel boloss there's definitely
00:09:42.920 00:09:42.930 one of that character in the entire
00:09:44.270 00:09:44.280 magic universe but you know what you're
00:09:45.950 00:09:45.960 actually allowed to have nickel boloss
00:09:47.450 00:09:47.460 the younger dragon and the nickel
00:09:49.370 00:09:49.380 blossom he's a planeswalker also and
00:09:51.230 00:09:51.240 play at the same time on your side kind
00:09:53.480 00:09:53.490 of weird but alright but now you can
00:09:55.010 00:09:55.020 just have any other planeswalker Bullis
00:09:56.390 00:09:56.400 as long as there's a different one it's
00:09:57.830 00:09:57.840 the dragon gods this one's further along
00:09:59.270 00:09:59.280 in this story so they're all together on
00:10:01.520 00:10:01.530 the same side but as soon as other
00:10:03.200 00:10:03.210 dragon god shows up you've got to
00:10:04.820 00:10:04.830 sacrifice another one of them because
00:10:06.230 00:10:06.240 you can't have two of those on the same
00:10:07.640 00:10:07.650 side for some reason I guess if you come
00:10:09.890 00:10:09.900 from the exact same time that's
00:10:11.540 00:10:11.550 something different than coming from a
00:10:12.950 00:10:12.960 slightly different time I'm not sure
00:10:15.260 00:10:15.270 with time travel mechanics I have no
00:10:16.730 00:10:16.740 idea but I do know that for whatever
00:10:18.110 00:10:18.120 reason if you've got this Muir gallery
00:10:19.910 00:10:19.920 for whatever reason you can do whatever
00:10:21.380 00:10:21.390 you want it says that the legend role
00:10:23.120 00:10:23.130 doesn't apply for whatever reason having
00:10:24.770 00:10:24.780 all these mirrors makes it okay so you
00:10:26.600 00:10:26.610 can have as many nickel ball-striking
00:10:27.710 00:10:27.720 gods at you on your side again parallel
00:10:29.690 00:10:29.700 universes or multiple instances of the
00:10:32.120 00:10:32.130 same being everything is all weird and
00:10:34.820 00:10:34.830 convoluted but when this mere galleries
00:10:36.320 00:10:36.330 here it all just is okay but now we're
00:10:38.570 00:10:38.580 moving on to another weird thing with my
00:10:40.010 00:10:40.020 only weakness is and this one deals with
00:10:42.740 00:10:42.750 a very specific card in magic with
00:10:44.210 00:10:44.220 progenesis it's a 10-10 that literally
00:10:46.430 00:10:46.440 has protection from everything I mean it
00:10:48.830 00:10:48.840 says everything on there like every
00:10:50.360 00:10:50.370 nothing can stop it there's no way that
00:10:52.340 00:10:52.350 this can be stopped
00:10:53.240 00:10:53.250 well actually wrath of God or any kind
00:10:56.180 00:10:56.190 of wrath effect can kill progenesis
00:10:57.800 00:10:57.810 or actually an edict effect like
00:10:59.990 00:11:00.000 diabolic edict can make them sacrifice
00:11:02.030 00:11:02.040 virginities so that that works too so
00:11:04.130 00:11:04.140 it's more so like protection from
00:11:06.079 00:11:06.089 almost everything not not quite
00:11:08.179 00:11:08.189 everything a lot of things maybe and yes
00:11:10.670 00:11:10.680 I know mechanically why it all works
00:11:12.379 00:11:12.389 it's just funny when you stop and think
00:11:13.579 00:11:13.589 about it where this creature needs
00:11:14.809 00:11:14.819 protection from everything but some
00:11:16.759 00:11:16.769 things can still kill it in a similar
00:11:18.499 00:11:18.509 way let's move on to our next weird
00:11:19.579 00:11:19.589 thing with false advertising with this
00:11:21.439 00:11:21.449 one we're just going over a specific and
00:11:23.239 00:11:23.249 old card with indestructible aura but
00:11:25.249 00:11:25.259 before we get into the weird thing about
00:11:26.360 00:11:26.370 this car just stopped in for a moment
00:11:28.100 00:11:28.110 appreciate how awesome this art is this
00:11:30.439 00:11:30.449 is like a bird person that is crossing
00:11:33.949 00:11:33.959 both arms with like double rock on
00:11:35.629 00:11:35.639 cymbals just looking really cool and
00:11:38.689 00:11:38.699 just being completely fine by getting
00:11:40.160 00:11:40.170 hit with some things like some fire or
00:11:41.720 00:11:41.730 some ice and just being untouched so
00:11:43.639 00:11:43.649 what this card actually does though is
00:11:44.869 00:11:44.879 somewhat like that because it says
00:11:46.189 00:11:46.199 prevent all damage that we dealt our
00:11:47.600 00:11:47.610 creature this turn so that kind of is a
00:11:49.400 00:11:49.410 way to protective but with the name it's
00:11:50.840 00:11:50.850 pretty misleading the first part of its
00:11:52.670 00:11:52.680 name is indestructible and yet it
00:11:54.079 00:11:54.089 doesn't grant indestructibility and the
00:11:55.879 00:11:55.889 second part of its name is aura but it's
00:11:57.679 00:11:57.689 not an aura in the Sun even in
00:11:59.210 00:11:59.220 enchantment it's just an instant and yes
00:12:01.189 00:12:01.199 it's an old card in yes I'm nitpicking
00:12:02.749 00:12:02.759 but I think it's funny so I'm keeping it
00:12:04.579 00:12:04.589 in here but now let's move on to our
00:12:05.960 00:12:05.970 final weird thing today with back to
00:12:07.549 00:12:07.559 horse things because apparently I didn't
00:12:09.439 00:12:09.449 talk enough about horses earlier and
00:12:10.999 00:12:11.009 actually if you saw my last weird things
00:12:12.350 00:12:12.360 episode you'll recognize this soldier
00:12:13.759 00:12:13.769 token on that episode I talked about how
00:12:15.499 00:12:15.509 this soldier that looks like it's gone
00:12:16.759 00:12:16.769 through training and has all this
00:12:17.809 00:12:17.819 equipment in a sword is just a 1/1 it
00:12:20.179 00:12:20.189 can lose to an insect or a pig and so on
00:12:21.860 00:12:21.870 and so forth but it can also just lose
00:12:23.419 00:12:23.429 to a citizen yep apparently going
00:12:25.579 00:12:25.589 through training to become a soldier is
00:12:27.199 00:12:27.209 not worth it just live somewhere and be
00:12:29.030 00:12:29.040 a citizen there and you're a 2/2 instead
00:12:30.949 00:12:30.959 of a 1/1 just go ahead and try to wrap
00:12:32.720 00:12:32.730 your mind around that you know I guess
00:12:34.249 00:12:34.259 that soldier just need a horse and now
00:12:35.780 00:12:35.790 it's a 2/2 right you're on a horse
00:12:37.340 00:12:37.350 you're slightly more powerful so now you
00:12:38.869 00:12:38.879 can take on that citizen but apparently
00:12:40.699 00:12:40.709 just getting off that horse and letting
00:12:42.169 00:12:42.179 it fight on its own is just more
00:12:43.730 00:12:43.740 powerful than all these because it's a
00:12:45.350 00:12:45.360 5/5 again let's recap this a soldier is
00:12:47.960 00:12:47.970 less powerful than a citizen who's just
00:12:49.579 00:12:49.589 someone who lives somewhere which is the
00:12:51.319 00:12:51.329 exact same power as a person on a horse
00:12:53.689 00:12:53.699 which is a knight which is less powerful
00:12:55.699 00:12:55.709 than the horse just itself which is a
00:12:57.259 00:12:57.269 5/5 and again that night or horse
00:12:59.360 00:12:59.370 doesn't have horsemanship so they can't
00:13:00.829 00:13:00.839 block other people on horses for
00:13:02.660 00:13:02.670 whatever reason Magic's a pretty fun and
00:13:04.850 00:13:04.860 crazy game isn't it but anyways with
00:13:07.489 00:13:07.499 that the show is coming to a close so
00:13:08.869 00:13:08.879 it's my turn hear from you so in the
00:13:10.429 00:13:10.439 comments below let me know what your
00:13:11.660 00:13:11.670 favorite weird thing in magic is and why
00:13:13.220 00:13:13.230 and make sure you're following us on
00:13:14.929 00:13:14.939 social media for more updates and sneak
00:13:16.429 00:13:16.439 peeks on future episodes again a huge
00:13:18.829 00:13:18.839 thank you to my patrons who he'll
00:13:20.030 00:13:20.040 make the show possible I truly couldn't
00:13:21.769 00:13:21.779 do any of this without your support if
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00:13:39.170 00:13:39.180 like and subscribe to the channel here
00:13:40.490 00:13:40.500 at the commanders quarters were all
00:13:41.809 00:13:41.819 about budget commander so while you're
00:13:43.519 00:13:43.529 at it go ahead and check out some of our
00:13:44.569 00:13:44.579 other types of episodes and with that
00:13:46.249 00:13:46.259 I'm out of here
00:13:47.240 00:13:47.250 thanks again and have a good one
00:13:48.850 00:13:48.860
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