TOP 5 MISTAKES NEW PLAYERS MAKE - Tutorial - Oxygen Not Included Guide

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Language: en

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what's going on folks and if it's the
00:00:03.230 00:00:03.240 first time you're joining me welcome to
00:00:05.300 00:00:05.310 the channel now I have totally fallen in
00:00:08.059 00:00:08.069 love with oxygen not included and today
00:00:10.580 00:00:10.590 I want to share with you the top five
00:00:13.190 00:00:13.200 mistakes that new players make so if you
00:00:16.460 00:00:16.470 want to really accelerate your
00:00:18.500 00:00:18.510 progression instead of having to start
00:00:20.900 00:00:20.910 your colony over and over again this
00:00:23.660 00:00:23.670 video is definitely for you so let's
00:00:26.599 00:00:26.609 start with number five wasting clean
00:00:29.240 00:00:29.250 water I feel like everyone has run out
00:00:32.269 00:00:32.279 of clean water at some point and it's
00:00:34.250 00:00:34.260 very frustrating because water is
00:00:36.530 00:00:36.540 extremely valuable you need it to grow
00:00:39.049 00:00:39.059 food research tech and for germ removal
00:00:42.229 00:00:42.239 so how are you wasting water you ask
00:00:44.840 00:00:44.850 well there are three major ways the most
00:00:48.470 00:00:48.480 common way is with algae terrariums it
00:00:51.110 00:00:51.120 is absolutely not imperative to produce
00:00:54.590 00:00:54.600 oxygen or to get rid of carbon dioxide
00:00:56.990 00:00:57.000 in early game because you will have
00:00:59.689 00:00:59.699 plenty of oxalate around giving you free
00:01:01.970 00:01:01.980 oxygen and the carbon dioxide is heavy
00:01:04.520 00:01:04.530 so you can just dig out below your
00:01:06.649 00:01:06.659 living area to deal with that but
00:01:08.990 00:01:09.000 players assume that they need to get rid
00:01:11.480 00:01:11.490 of that co2 and so build these
00:01:13.850 00:01:13.860 terrariums not only do they waste tons
00:01:16.940 00:01:16.950 of water and your dupes have to deliver
00:01:19.130 00:01:19.140 it to them but it also takes two and a
00:01:21.649 00:01:21.659 half to areum's to make enough oxygen
00:01:24.260 00:01:24.270 for only one duplicate additionally they
00:01:27.560 00:01:27.570 will constantly produce oxygen so even
00:01:30.830 00:01:30.840 if you are at a beautiful light blue
00:01:32.749 00:01:32.759 full oxygen they will continue to waste
00:01:36.200 00:01:36.210 water now the second way people waste a
00:01:39.499 00:01:39.509 lot of water is with bathrooms you do
00:01:42.140 00:01:42.150 not need to have piped water and
00:01:44.210 00:01:44.220 upgraded laboratories in reality
00:01:46.840 00:01:46.850 lavatories work with saved water just
00:01:49.550 00:01:49.560 fine and using fresh water is a complete
00:01:52.429 00:01:52.439 waste the only area of a bathroom that
00:01:55.429 00:01:55.439 needs germ-free water is your sink or
00:01:57.740 00:01:57.750 wash basin
00:01:58.760 00:01:58.770 I often wait until at least mid to lie
00:02:02.270 00:02:02.280 in stall plumbing so I am not wasting my
00:02:04.880 00:02:04.890 fresh water and the last way that people
00:02:07.340 00:02:07.350 commonly waste water is by growing
00:02:09.260 00:02:09.270 bristle blossoms
00:02:10.940 00:02:10.950 yes they are much nicer looking than
00:02:13.460 00:02:13.470 meal wood and they provide more calories
00:02:16.190 00:02:16.200 but they also use 20 kilograms of water
00:02:19.430 00:02:19.440 per cycle whereas meal wood only uses
00:02:22.370 00:02:22.380 fertilizer if you are growing blossoms
00:02:25.040 00:02:25.050 in order to feed your duplicants you are
00:02:27.559 00:02:27.569 wasting massive quantities of clean
00:02:29.809 00:02:29.819 water on to number 4 failing to insulate
00:02:34.400 00:02:34.410 your base a very common demise for a
00:02:37.670 00:02:37.680 colony is excessive heat this heat may
00:02:41.150 00:02:41.160 be causing duplicants tress or equipment
00:02:43.610 00:02:43.620 failure but most of the time is
00:02:46.009 00:02:46.019 affecting your food production by
00:02:48.170 00:02:48.180 causing your plants to stop growing
00:02:50.240 00:02:50.250 I have personally lost many colonies to
00:02:53.570 00:02:53.580 this exact problem and when it happens
00:02:56.270 00:02:56.280 we often wonder where though did all
00:02:59.300 00:02:59.310 this heat come from well if we take a
00:03:01.910 00:03:01.920 look around the colony you can see that
00:03:04.190 00:03:04.200 outside of the starting zone nearly all
00:03:06.740 00:03:06.750 of the border tiles are significantly
00:03:09.199 00:03:09.209 hotter when we clear out the tiles up to
00:03:12.229 00:03:12.239 them we are allowing that heat to
00:03:14.210 00:03:14.220 transfer and it happens much faster than
00:03:17.120 00:03:17.130 we realize however if we build insulated
00:03:20.509 00:03:20.519 tiles before clearing to the hotter
00:03:22.520 00:03:22.530 tiles and these insulated tiles can be
00:03:25.190 00:03:25.200 made from just sandstone this will keep
00:03:27.560 00:03:27.570 all outside heat at bay so even though
00:03:30.470 00:03:30.480 duplicants will generate their own heat
00:03:32.630 00:03:32.640 over time as long as you keep the
00:03:35.390 00:03:35.400 initial low temperatures within your
00:03:37.880 00:03:37.890 insulated walls your base will heat much
00:03:40.640 00:03:40.650 slower this will give you more time and
00:03:43.370 00:03:43.380 more cycles to find and install a few
00:03:46.340 00:03:46.350 Wiis wards for cooling or to use your
00:03:48.920 00:03:48.930 preferred method which brings us to
00:03:51.349 00:03:51.359 number three under prioritizing decor so
00:03:55.580 00:03:55.590 for the first few dozen cycles when your
00:03:58.370 00:03:58.380 dupes are clearing area and building
00:04:00.860 00:04:00.870 beginner rooms beds and whatnot stress
00:04:04.099 00:04:04.109 will be a very low or non-issue however
00:04:07.699 00:04:07.709 once you get a job board and the dupes
00:04:10.490 00:04:10.500 are becoming specialized they will gain
00:04:13.160 00:04:13.170 stress much faster that is where decor
00:04:16.550 00:04:16.560 comes in every room or area that you
00:04:19.130 00:04:19.140 build within your main base should have
00:04:21.320 00:04:21.330 extra room for day
00:04:22.690 00:04:22.700 or at the very least a row of paintings
00:04:25.780 00:04:25.790 in fact this should be one of the first
00:04:28.540 00:04:28.550 things you get done as soon as your
00:04:30.910 00:04:30.920 basic rooms are completed decor is
00:04:33.880 00:04:33.890 essential for more reasons though when
00:04:36.730 00:04:36.740 your dupes can handle more stresses you
00:04:39.160 00:04:39.170 will be able to give them upgraded jobs
00:04:41.590 00:04:41.600 which greatly enhance their respective
00:04:44.050 00:04:44.060 work speed and they will also be able to
00:04:46.690 00:04:46.700 handle worse working conditions such as
00:04:49.180 00:04:49.190 low oxygen areas or hotter or colder
00:04:51.910 00:04:51.920 areas also they will be able to handle
00:04:55.180 00:04:55.190 more status effects such as wet or grimy
00:04:57.730 00:04:57.740 it is no secret that keeping stress low
00:05:00.430 00:05:00.440 is important but often players wait
00:05:03.160 00:05:03.170 until it is a problem don't wait get
00:05:06.430 00:05:06.440 paintings and sculptures made early game
00:05:08.710 00:05:08.720 before the stress of higher-level jobs
00:05:11.350 00:05:11.360 and conditions become a problem
00:05:13.330 00:05:13.340 now number two has a similar reasoning
00:05:16.600 00:05:16.610 to decor but it is ultimately different
00:05:19.090 00:05:19.100 and that is expanding the base before
00:05:21.990 00:05:22.000 infrastructures are in place now you may
00:05:25.360 00:05:25.370 ask what does that even mean well
00:05:28.380 00:05:28.390 infrastructure is defined as the basic
00:05:31.390 00:05:31.400 physical and organizational structures
00:05:33.640 00:05:33.650 and facilities needed for the operation
00:05:36.400 00:05:36.410 of a society or enterprise so in oxygen
00:05:39.910 00:05:39.920 not included what that means to us is
00:05:42.010 00:05:42.020 that the specialized rooms such as a
00:05:44.260 00:05:44.270 mess hall farm latrines or barracks are
00:05:47.500 00:05:47.510 already built it also means having most
00:05:50.740 00:05:50.750 if not all of the level 2 & 3 researches
00:05:54.310 00:05:54.320 already completed your base should
00:05:56.500 00:05:56.510 already be fully insulated with a few
00:05:58.810 00:05:58.820 airlocks as well as having your larger
00:06:02.020 00:06:02.030 heat producing units like batteries
00:06:04.240 00:06:04.250 outside of that cooled inner base area
00:06:07.090 00:06:07.100 having your infrastructures completed
00:06:09.760 00:06:09.770 before attempting to expand into slime
00:06:12.310 00:06:12.320 areas or chlorine and hydrogen filled
00:06:14.680 00:06:14.690 areas is essential because it will
00:06:17.110 00:06:17.120 prevent many other common problems
00:06:19.350 00:06:19.360 examples of these could be slime lung
00:06:22.120 00:06:22.130 infections overheating issues oxygen or
00:06:25.180 00:06:25.190 carbon dioxide issues or food production
00:06:27.520 00:06:27.530 issues indeed most of these problems
00:06:30.730 00:06:30.740 will never be an issue for you if you
00:06:33.160 00:06:33.170 simply have already completed the info
00:06:35.690 00:06:35.700 structures that prevent those issues and
00:06:38.000 00:06:38.010 that leaves us with the number one
00:06:40.400 00:06:40.410 mistake new players make too many
00:06:43.070 00:06:43.080 duplicants too quickly now some of you
00:06:46.700 00:06:46.710 may have already guessed this or already
00:06:49.100 00:06:49.110 knew it but I'm going to explain exactly
00:06:51.740 00:06:51.750 why this is the biggest mistake you can
00:06:54.530 00:06:54.540 make first and foremost your starting 3
00:06:57.980 00:06:57.990 duplicants can easily dig out and build
00:07:00.560 00:07:00.570 most of the base will it take a few
00:07:03.170 00:07:03.180 cycles longer than you may want yes it
00:07:06.110 00:07:06.120 will but you must also keep in mind that
00:07:09.110 00:07:09.120 each additional duplicate is going to
00:07:11.360 00:07:11.370 eat more food breathe more oxygen and
00:07:13.850 00:07:13.860 produce more carbon dioxide not only
00:07:16.730 00:07:16.740 that but the increased burden of each
00:07:18.830 00:07:18.840 dupe means that you must grow more food
00:07:20.840 00:07:20.850 empty the toilets more often and produce
00:07:23.570 00:07:23.580 more oxygen in other words adding a
00:07:26.810 00:07:26.820 duplicate does not always raise your
00:07:28.910 00:07:28.920 efficiency it can actually lower it
00:07:31.220 00:07:31.230 another reason why you want to keep your
00:07:33.830 00:07:33.840 duplicate count as low as possible is
00:07:36.050 00:07:36.060 that often times the duplicate printing
00:07:38.720 00:07:38.730 pod will give you duplicants with
00:07:40.810 00:07:40.820 sub-optimal starting stats or bad traits
00:07:43.940 00:07:43.950 like mouth-breather if you were just
00:07:46.250 00:07:46.260 always making a dupe when one is
00:07:48.410 00:07:48.420 available you are bringing dupes
00:07:50.480 00:07:50.490 into the colony that are not as
00:07:52.220 00:07:52.230 efficient or don't carry as much or
00:07:54.890 00:07:54.900 don't move as fast as the others instead
00:07:58.160 00:07:58.170 when a duplicate comes available you
00:08:00.440 00:08:00.450 should check it to see if it has any
00:08:01.850 00:08:01.860 good stats and if not reject them all if
00:08:04.730 00:08:04.740 one does have a good set of stats that
00:08:07.100 00:08:07.110 you like you should keep it available
00:08:08.810 00:08:08.820 until everything in your base is
00:08:10.850 00:08:10.860 stabilized and ready to support a noodle
00:08:14.029 00:08:14.039 alright folks I hope this will be a
00:08:16.670 00:08:16.680 major help to you because I really
00:08:18.709 00:08:18.719 really wish I had known these things
00:08:20.269 00:08:20.279 when I started playing but now you can
00:08:23.149 00:08:23.159 learn from my mistakes to help you get
00:08:25.189 00:08:25.199 past early game and into mid game and
00:08:27.709 00:08:27.719 end game you will still need some trial
00:08:30.230 00:08:30.240 and error but by avoiding these five
00:08:32.779 00:08:32.789 mistakes you will see major improvement
00:08:35.629 00:08:35.639 in your colonies and find yourself
00:08:37.579 00:08:37.589 reaching much higher cycles also please
00:08:41.300 00:08:41.310 let me know in the comments what your
00:08:43.250 00:08:43.260 best tip is and if there is a certain
00:08:45.650 00:08:45.660 subject you would like to see a video on
00:08:47.540 00:08:47.550 I would love to know make sure to leave
00:08:50.150 00:08:50.160 me like if you can and I do plan on
00:08:52.490 00:08:52.500 making more oxygen not included videos
00:08:55.129 00:08:55.139 in the future
00:08:55.939 00:08:55.949 so if you want to throw me a subscribe
00:08:58.009 00:08:58.019 to get notified on future videos
00:09:00.050 00:09:00.060 it would really help me out a lot until
00:09:01.910 00:09:01.920 next time ethics out
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